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Dark-type
The Dark-type was introduced in Pokémon Gold & Silver in 1999 with some moves being altered to match the type. At present, there are 75 different Pokémon, including unique forms and Mega Evolutions, that share this type and 48 different moves with it.
Anchors | Pokémon | Moves | TCG |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *0 | *2 | *1 | *0.5 | *1 | *0.5 | *1 | *2 |
Damage Inflicted | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *2 | *1 | *1 | *2 | *1 | *0.5 | *1 | *0.5 |
Special Notes
As of Pokémon Sun & Moon, the Dark-type is immune to moves with increased Speed Priority from the Prankster ability
Dark-type Pokémon
Count: 75
Dark-type Moves
Attack Count: 48
Name | Type | Cat. | PP | Att. | Acc. | Effect |
Assurance |
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10 | 60 | 100 | If the target has already taken some damage in the same turn, this attack's power is doubled. |
Baddy Bad |
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15 | 80 | 95 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. |
Beat Up |
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10 | -- | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Bite |
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25 | 60 | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Black Hole Eclipse |
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1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Black Hole Eclipse |
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1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Brutal Swing |
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20 | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Crunch |
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15 | 80 | 100 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
Dark Pulse |
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15 | 80 | 100 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Dark Void |
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10 | -- | 50 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |
Darkest Lariat |
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10 | 85 | 100 | The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. |
Embargo |
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15 | -- | 100 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
Fake Tears |
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20 | -- | 100 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
False Surrender |
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10 | 80 | 101 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
Feint Attack |
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20 | 60 | 101 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
Fiery Wrath |
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10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. |
Flatter |
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15 | -- | 100 | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
Fling |
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10 | -- | 100 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
Foul Play |
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15 | 95 | 100 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
G-Max One Blow |
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10 | -- | 101 | A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. |
G-Max Snooze |
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10 | -- | 101 | A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn. |
Hone Claws |
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15 | -- | 101 | The user sharpens its claws to boost its Attack stat and accuracy. |
Hyperspace Fury |
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5 | 100 | 101 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. |
Jaw Lock |
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10 | 80 | 100 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
Knock Off |
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20 | 65 | 100 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Lash Out |
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5 | 75 | 100 | The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. |
Malicious Moonsault |
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1 | 180 | 101 | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. |
Max Darkness |
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10 | -- | 101 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Memento |
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10 | -- | 100 | The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
Nasty Plot |
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20 | -- | 101 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
Night Daze |
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10 | 85 | 95 | The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. |
Night Slash |
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15 | 70 | 100 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Obstruct |
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10 | -- | 100 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. |
Parting Shot |
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20 | -- | 100 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Payback |
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10 | 50 | 100 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
Power Trip |
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10 | 20 | 100 | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. |
Punishment |
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5 | -- | 100 | The more the target has powered up with stat changes, the greater the move's power. |
Pursuit |
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20 | 40 | 100 | The power of this attack move is doubled if it's used on a target that's switching out of battle. |
Quash |
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15 | -- | 100 | The user suppresses the target and makes its move go last. |
Snarl |
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15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
Snatch |
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10 | -- | 101 | The user steals the effects of any attempts to use a healing or stat-changing move. |
Sucker Punch |
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5 | 70 | 100 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Switcheroo |
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10 | -- | 100 | The user trades held items with the target faster than the eye can follow. |
Taunt |
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20 | -- | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
Thief |
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25 | 60 | 100 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
Throat Chop |
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15 | 80 | 100 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Topsy-Turvy |
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20 | -- | 101 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
Torment |
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15 | -- | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Wicked Blow |
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5 | 80 | 100 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. |
Dark-type in the Pokémon Trading Card Game
The Dark-type has been in the Pokémon Trading Card Game since the Neo Genesis set and has been signified by the Darkness type marking.