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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Tentacruel Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||||
Tentacruel | Dokukurage ドククラゲ |
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Ability: Clear Body & Liquid Ooze | ||||||||||||||
Clear Body: Opponents’ moves which lower this Pokémon’s ability values have no effect. However this Pokémon may lower its own stats with its own moves. Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Jellyfish Pokémon | 5'03" | 121lbs | 60 | 5,120 | ||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||||
1,250,000 Points Slow |
70 | 2 Sp. Defense Point(s) |
Blue | 0 |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *1 | *0.5 | *0.5 | *0.5 | *2 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
Poison Barb - 5% |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison. |
Pearl | It alerts others to danger by stridently flashing the red orbs on its head. |
Platinum | It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape. |
HeartGold | Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies. |
SoulSilver | In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Abandoned Ship Basement 1 (Surf & Fish) | ||
Sapphire | Abandoned Ship Basement 1 (Surf & Fish) | ||
Emerald | Abandoned Ship Basement 1 (Surf & Fish) | ||
FireRed | One Island, Five Island, Bond Bridge, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Treasure Beach | ||
LeafGreen | One Island, Five Island, Bond Bridge, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Treasure Beach | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen | ||
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen | ||
Diamond |
Routes 205-South, 213, 218, 219, 220, 221, 222, 223, 224, 226 & 230 (Surf) Fuego Ironworks, Iron Mountain, Canalave City, Sunyshore City, Pastoria City, Pokémon League, Valley Windworks (Surf) |
Details | |
Pearl |
Routes 205-South, 213, 218, 219, 220, 221, 222, 223, 224, 226 & 230 (Surf) Fuego Ironworks, Iron Mountain, Canalave City, Sunyshore City, Pastoria City, Pokémon League, Valley Windworks (Surf) |
Details | |
Platinum | Route 205 South, Route 212 South, Route 213, Route 218, Route 219, Route 220, Route 221, Route 222, Route 223, Route 224, Route 226, Route 230, Pastoria City, Canalave City, Sunyshore City, Valley Windworks, Fuego Ironworks, Iron Island, Pokemon League (Surf) | Details | |
HeartGold | Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Route 32, Route 40, Route 41, Route 47, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Pallet Town, Vermillion City, Cinnabar Island | Details | |
SoulSilver | Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Route 32, Route 40, Route 41, Route 47, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Pallet Town, Vermillion City, Cinnabar Island | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
— | Constrict | 10 | 100 | 35 | 10 | ||||
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |||||||||
5 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
8 | Constrict | 10 | 100 | 35 | 10 | ||||
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |||||||||
12 | Acid | 40 | 100 | 30 | 10 | ||||
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. | |||||||||
15 | Toxic Spikes | -- | -- | 20 | -- | ||||
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | |||||||||
19 | Bubblebeam | 65 | 100 | 20 | 10 | ||||
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |||||||||
22 | Wrap | 15 | 85 | 20 | -- | ||||
A long body or vines are used to wrap and squeeze the foe for two to five turns. | |||||||||
26 | Barrier | -- | -- | 30 | -- | ||||
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
29 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
36 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
42 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | |||||||||
49 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The foe is blasted by a huge volume of water launched under great pressure. | |||||||||
55 | Wring Out | ?? | 100 | 5 | -- | ||||
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM19 | Giga Drain | 60 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
The user attacks by hurling filthy sludge at the foe. It may also poison the target. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM55 | Brine | 65 | 100 | 10 | -- | ||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Aurora Beam | 65 | 100 | 20 | 10 | Details | |||
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. | ||||||||
Mirror Coat | ?? | 100 | 20 | -- | Details | |||
A retaliation move that counters any special attack, inflicting double the damage taken. | ||||||||
Rapid Spin | 20 | 100 | 40 | -- | Details | |||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||||||||
Haze | -- | -- | 30 | -- | Details | |||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
Safeguard | -- | -- | 25 | -- | Details | |||
The user creates a protective field that prevents status problems for five turns. | ||||||||
Confuse Ray | -- | 100 | 10 | -- | Details | |||
The foe is exposed to a sinister ray that triggers confusion. | ||||||||
Knock Off | 20 | 100 | 20 | -- | Details | |||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Acupressure | -- | -- | 30 | -- | Details | |||
The user applies pressure to stress points, sharply boosting one of its stats. | ||||||||
Muddy Water - HGSS Only | 95 | 85 | 10 | 30 | Details | |||
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 80 | 70 | 65 | 80 | 120 | 100 | |
Max Stats Hindering Nature |
Lv. 50 | 140 - 187 | 67 - 109 | 63 - 105 | 76 - 118 | 112 - 154 | 94 - 136 |
Lv. 100 | 270 - 364 | 130 - 215 | 121 - 206 | 148 - 233 | 220 - 305 | 184 - 269 | |
Max Stats Neutral Nature |
Lv. 50 | 140 - 187 | 75 - 122 | 70 - 117 | 85 - 132 | 125 - 172 | 105 - 152 |
Lv. 100 | 270 - 364 | 145 - 239 | 135 - 229 | 165 - 259 | 245 - 339 | 205 - 299 | |
Max Stats Beneficial Nature |
Lv. 50 | 140 - 187 | 82 - 134 | 77 - 128 | 93 - 145 | 137 - 189 | 115 - 167 |
Lv. 100 | 270 - 364 | 159 - 262 | 148 - 251 | 181 - 284 | 269 - 372 | 225 - 328 |
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