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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Magnemite Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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081 | 082 | Magnemite |
コイル Coil |
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Ability: Magnet Pull & Sturdy | |||||
Magnet Pull: Steel type Pokémon cannot escape from battle Sturdy: One-Hit KO Moves will not work |
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Gender Ratio | |||||
Male: 0 % | Female: 0 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Magnet Pokémon | 1'00" | 13.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE Metal Coat - 5% |
Gray |
Damage Taken | ||||||||||||||||
*0.5 | *2 | *1 | *0.5 | *0.5 | *0.5 | *2 | *0 | *4 | *0.25 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.25 |
Flavor Text | |||
Ruby | MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box. | ||
Sapphire | MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This POKéMON becomes incapable of flight if its internal electrical supply is depleted. | ||
Emerald | The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away. | ||
FireRed | It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides. | ||
LeafGreen | Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves. |
Location | |||
Game | Location | ||
Ruby | New Mauville | ||
Sapphire | New Mauville | ||
Emerald | New Mauville | ||
FireRed | Power Plant | ||
LeafGreen | Power Plant | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen | ||
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Metal Sound | -- | 85 | 40 | -- | ||||
Emits a horrible screech that sharply lowers SP. DEF. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
6 | Thundershock | 40 | 100 | 30 | 10 | ||||
An electrical attack that may paralyze the foe. | |||||||||
11 | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
16 | Sonicboom | ?? | 90 | 20 | -- | ||||
Launches shock waves that always inflict 20 HP damage. | |||||||||
21 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | |||||||||
26 | Spark | 65 | 100 | 20 | 30 | ||||
An electrified tackle that may paralyze the foe. | |||||||||
32 | Lock-on | -- | 100 | 5 | -- | ||||
Locks on to the foe to ensure the next move hits. | |||||||||
38 | Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. | |||||||||
44 | Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
50 | Zap Cannon | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause paralysis, but inaccurate. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Metal Sound | -- | 85 | 40 | -- | ||||
Emits a horrible screech that sharply lowers SP. DEF. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
6 | Thundershock | 40 | 100 | 30 | 10 | ||||
An electrical attack that may paralyze the foe. | |||||||||
11 | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
16 | Sonicboom | ?? | 90 | 20 | -- | ||||
Launches shock waves that always inflict 20 HP damage. | |||||||||
21 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | |||||||||
26 | Spark | 65 | 100 | 20 | 30 | ||||
An electrified tackle that may paralyze the foe. | |||||||||
32 | Lock-on | -- | 100 | 5 | -- | ||||
Locks on to the foe to ensure the next move hits. | |||||||||
38 | Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. | |||||||||
44 | Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
50 | Zap Cannon | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause paralysis, but inaccurate. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electrical attack that may paralyze the foe. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A lightning attack that may cause paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
Creates a wall of light that weakens physical attacks. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
A fast and unavoidable electric attack. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Special Attack: 1 Point | 190 |
Egg Groups | |
Lists Of Groups | Group Names |
Mineral |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 25 | 35 | 70 | 95 | 55 | 45 |
Max Stats Hindering Nature | 254 | 152 | 215 | 260 | 188 | 170 |
Max Stats Neutral Nature | 254 | 169 | 239 | 289 | 209 | 189 |
Max Stats Beneficial Nature | 254 | 185 | 262 | 317 | 229 | 207 |