X & Y Level Up |
|
— |
Nasty Plot |
|
|
-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
— |
Nuzzle |
|
|
20 |
100 |
20 |
100 |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
— |
Entrainment |
|
|
-- |
100 |
15 |
-- |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
— |
Play Nice |
|
|
-- |
-- |
20 |
100 |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
— |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
3 |
Thunder Wave |
|
|
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
7 |
Quick Attack |
|
|
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
10 |
Helping Hand |
|
|
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
15 |
Spark |
|
|
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
17 |
Encore |
|
|
-- |
100 |
5 |
-- |
The user compels the target to keep using only the move it last used for three turns. |
21 |
Play Nice |
|
|
-- |
-- |
20 |
100 |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
24 |
Copycat |
|
|
-- |
-- |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
29 |
Electro Ball |
|
|
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
31 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
35 |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
38 |
Charge |
|
|
-- |
-- |
20 |
-- |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
42 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
44 |
Baton Pass |
|
|
-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
48 |
Agility |
|
|
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
50 |
Last Resort |
|
|
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
56 |
Nasty Plot |
|
|
-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
63 |
Entrainment |
|
|
-- |
100 |
15 |
-- |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
ΩRαS Level Up |
|
— |
Nuzzle |
|
|
20 |
100 |
20 |
100 |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
— |
Play Nice |
|
|
-- |
-- |
20 |
100 |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
— |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Thunder Wave |
|
|
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
— |
Quick Attack |
|
|
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
4 |
Helping Hand |
|
|
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
7 |
Spark |
|
|
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
10 |
Encore |
|
|
-- |
100 |
5 |
-- |
The user compels the target to keep using only the move it last used for three turns. |
13 |
Bestow |
|
|
-- |
-- |
15 |
-- |
The user passes its held item to the target when the target isn't holding an item. |
16 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
19 |
Electro Ball |
|
|
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
22 |
Copycat |
|
|
-- |
-- |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
25 |
Charm |
|
|
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
28 |
Charge |
|
|
-- |
-- |
20 |
-- |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
31 |
Discharge |
|
|
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
34 |
Baton Pass |
|
|
-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
37 |
Agility |
|
|
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
40 |
Last Resort |
|
|
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
43 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
46 |
Nasty Plot |
|
|
-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
49 |
Entrainment |
|
|
-- |
100 |
15 |
-- |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM16 |
Light Screen |
|
|
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM24 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM57 |
Charge Beam |
|
|
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM72 |
Volt Switch |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM73 |
Thunder Wave |
|
|
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM93 |
Wild Charge |
|
|
90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) |
Charm (ΩRαS) Only |
|
|
-- |
100 |
20 |
-- |
Details |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
Discharge |
|
|
80 |
100 |
15 |
30 |
Details |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
Fake Tears (ΩRαS) Only |
|
|
-- |
100 |
20 |
-- |
Details |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Lucky Chant |
|
|
-- |
-- |
30 |
-- |
Details |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
Sing |
|
|
-- |
55 |
15 |
-- |
Details |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
Sweet Kiss |
|
|
-- |
75 |
10 |
-- |
Details |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
Wish |
|
|
-- |
-- |
10 |
-- |
Details |
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
Transfer Only Moves (Details) |
|
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Rollout |
|
|
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
The target is slugged by a punch thrown with muscle-packed power. |
Mega Kick |
|
|
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
The target is attacked by a kick launched with muscle-packed power. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Counter |
|
|
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Seismic Toss |
|
|
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Metronome |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Dynamic Punch |
|
|
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. It confuses the target if it hits. |
Rollout |
|
|
30 |
90 |
20 |
-- |
Move Tutor - Emerald |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Endure |
|
|
-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - Emerald |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Defense Curl |
|
|
-- |
-- |
40 |
-- |
Move Tutor - Emerald |
The user curls up to conceal weak spots and raise its Defense stat. |