Generation VI Level Up |
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— |
Tackle |
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|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
3 |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
7 |
Ember |
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|
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
9 |
Odor Sleuth |
|
|
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
13 |
Defense Curl |
|
|
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
15 |
Flame Charge |
|
|
50 |
100 |
20 |
100 |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
19 |
Smog |
|
|
30 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. It may also poison the target. |
21 |
Rollout |
|
|
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
25 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
27 |
Heat Crash |
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|
?? |
100 |
10 |
-- |
The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage. |
31 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
33 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
37 |
Head Smash |
|
|
150 |
80 |
5 |
-- |
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
39 |
Roar |
|
|
-- |
-- |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
43 |
Flare Blitz |
|
|
120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
TM & HM Attacks |
|
TM05 |
Roar |
|
|
-- |
-- |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM43 |
Flame Charge |
|
|
50 |
100 |
20 |
100 |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM50 |
Overheat |
|
|
130 |
90 |
5 |
100 |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM59 |
Incinerate |
|
|
60 |
100 |
15 |
-- |
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable |
TM61 |
Will-O-Wisp |
|
|
-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM74 |
Gyro Ball |
|
|
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM93 |
Wild Charge |
|
|
90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM04 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Details |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Covet |
|
|
60 |
100 |
25 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Curse |
|
|
-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Endeavor |
|
|
?? |
100 |
5 |
-- |
Details |
An attack move that cuts down the target's HP to equal the user's HP. |
Heavy Slam |
|
|
?? |
100 |
10 |
-- |
Details |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
Magnitude |
|
|
?? |
100 |
30 |
-- |
Details |
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
Details |
While it is asleep, the user randomly uses one of the moves it knows. |
Sucker Punch |
|
|
80 |
100 |
5 |
-- |
Details |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
Superpower |
|
|
120 |
100 |
5 |
100 |
Details |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
Thrash |
|
|
120 |
100 |
10 |
-- |
Details |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
Yawn |
|
|
-- |
-- |
10 |
-- |
Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |