#074 Geodude
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Geodude
Japan: Isitsubute
イシツブテ
French: Racaillou
German: Kleinstein
Korean: 꼬마돌
#074
Classification Height Weight Capture Rate
Rock Pokémon 1'04"
0.4m
44.1lbs
20kg
255
Experience Growth Effort Values Earned
1,059,860 Points
Medium Slow
40 Hit Points
80 Attack
100 Defense
30 Special
20 Speed
Damage Taken
*0.5 *0.5 *4 *0 *4 *2 *2 *0.25 *2 *0.5 *1 *1 *0.5 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Mt. Moon, Rock Tunnel, Victory RoadDetails
Green (Jp.)Blue (Intl.) Mt. Moon, Rock Tunnel, Victory RoadDetails
Blue (Jp.) Mt. Moon, Rock Tunnel, Victory RoadDetails
Yellow Mt. Moon, Rock Tunnel, Victory RoadDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
11 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
16 Rock Throw 50 65 15 --
A ROCK-type attack. As the name implies, a huge boulder is dropped on the target.
21 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
26 Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
31 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon.
36 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon.
TM27 Fissure ?? 30 5 --
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM35 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
TM36 Self-Destruct 130 100 5 --
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM47 Explosion 170 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
TM48 Rock Slide 75 90 10 --
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 270 40 80 100 30 20
Max Stats Lv. 50 100 - 146 85 - 131 105 - 151 35 - 81 25 - 71
Lv. 100 190 - 283 165 - 258 205 - 298 65 - 158 45 - 138

<--- #073
Tentacruel
#075
Graveler
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