Anchors | Silver | Silver | Sygna Suit | Champion |
Silver |
Silver | |||
Picture | Name | Role | Base Rarity |
|
Silver | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Events | Complete Pure Hearts and Rainbow Wings |
Events | Complete Pure Hearts and Rainbow Wings January 2021 |
Events | Complete Pure Hearts and Rainbow Wings May 2021 |
Events | Complete Pure Hearts and Rainbow Wings October 2021 |
Sync Pair Scouting | Triple Feature Poke Fair Scout C (October 7th 2024 - October 25th 2024) - 1.5% 5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Double Feature Poke Fair Scout (May 20th 2024 - June 4th 2024) - 1% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% and more... |
Pokédex Entry
Flavor Text | |
Silver | Although known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He's also realized the importance of a kind heart. |
Silver | Although known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He's also realized the importance of a kind heart. |
Silver Sygna Suit | Silver is wearing a sygna suit. He's facing his past mistakes he cannot erase and has sworn to his partner Pokémon Sneasel they'll be the strongest. |
Silver Champion | Silver is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He strives for the top and aggressively takes on the mightiest Trainers with his Tyranitar. |
Mindscape |
Silver's Pokémon
Silver & Ho-Oh | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Charging Sun 6: Powers up the user's moves when the weather is sunny. Speeding Sun 2: Quickly charges the move gauge when the weather is sunny. Solarize: Makes the weather sunny after using the user's sync move. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 Complicated Family: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
619 | 254 | 148 | 228 | 149 | 261 |
5 Star Max Potential Stats | |||||
719 | 294 | 188 | 268 | 189 | 301 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Power-Hungry Sacred Fire | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Solar Beam: Move Gauge Refresh 2 | Move: Solar Beam Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Solar Beam: Power 5 | Solar Beam: Power Up 5 | 5 | 60 | 2 |
Solar Beam: Charging Sun 3 | Move: Solar Beam Powers up moves when the weather is sunny. | 10 | 120 | 3 |
Power Reserves 4 | Powers up moves in a pinch. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power Up 3 | 4 | 48 | 1 |
Sacred Fire: Accuracy 5 | Sacred Fire: Accuracy Up 5 | 5 | 60 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power Up 3 | 4 | 48 | 1 |
Sacred Fire: Move Gauge Refresh 2 | Move: Sacred Fire Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sacred Fire: Power 5 | Sacred Fire: Power Up 5 | 5 | 60 | 2 |
Sacred Fire: Power 5 | Sacred Fire: Power Up 5 | 5 | 60 | 2 |
Sacred Fire: Move Gauge Refresh 3 | Move: Sacred Fire Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 8 | 96 | 3 |
Sacred Fire: Hostile Environment 1 | Move: Sacred Fire Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
I'll Show You!: MP Refresh 2 | Move: I'll Show You! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 2 |
Fast-Track 3 | Has a moderately good chance of raising the Pokémon's Speed after it uses a move. | 4 | 48 | 2 |
Overheat: Accuracy 5 | Overheat: Accuracy Up 5 | 5 | 60 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 3 |
Solar Flare 5 | Powers up sync moves when the weather is sunny. | 10 | 120 | 3 |
Overheat: Accuracy 5 | Overheat: Accuracy Up 5 | 5 | 60 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Overheat: Power 5 | Overheat: Power Up 5 | 5 | 60 | 2 |
Overheat: Move Gauge Refresh 3 | Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 2 | 24 | 2 |
Overheat: Power 5 | Overheat: Power Up 5 | 5 | 60 | 2 |
Overheat: Mind Swell 2 | Move: Overheat Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 10 | 120 | 3 |
Sacred Fire: Burn Synergy 3 | Move: Sacred Fire Powers up moves when the target is burned. | 10 | 120 | 3 |
Power-Hungry Sacred Fire: Power 25 | Power-Hungry Sacred Fire: Power Up 25 | 5 | 60 | 3 |
Power-Hungry Sacred Fire: Power 25 | Power-Hungry Sacred Fire: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
I'll Show You!: Berserker 2 | Move: I'll Show You! Raises the user's Attack by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
Solar Flare 9 | Powers up the user's sync move when the weather is sunny. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
I'll Show You!: Ramp Up 2 | Move: I'll Show You! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
I'll Show You!: Super Command 9 | Move: I'll Show You! Applies the Supereffective Up Next effect to the user when its Trainer uses a move. | 5 | 60 | 3 |
Silver | |||
Picture | Name | Role | Base Rarity |
Silver | Tech | ☆☆☆☆ |
Mindscape |
Silver & Feraligatr | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Hostile Environment 2: Raises the chance of inflicting status conditions with the additional effects of moves. On a Roll 3: Raises the chance of lowering stat values with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Complicated Family: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
614 | 328 | 166 | 251 | 168 | 298 |
5 Star Stats | |||||
654 | 348 | 186 | 271 | 188 | 318 |
5 Star Max Potential Stats | |||||
694 | 368 | 206 | 291 | 208 | 338 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Whirls of Solitude Water Impact | 200-240 | Opponent | ||||
The more the target's Defense is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Waterfall: Power 4 | Waterfall: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Waterfall: Power 4 | Waterfall: Power Up 4 | 3 | 36 | 2 |
Waterfall: Power 4 | Waterfall: Power Up 4 | 3 | 36 | 1 |
Waterfall: Move Gauge Refresh 3 | Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Power Reserves 2 | Powers up the user's moves when in a pinch. | 8 | 96 | 2 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
You'll See!: Move Gauge Refresh 3 | Move: You'll See! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
You'll See!: MP Refresh 2 | Move: You'll See! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Ice Punch: Power 4 | Ice Punch: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Ice Punch: Power 4 | Ice Punch: Power Up 4 | 3 | 36 | 1 |
Ice Punch: Power 4 | Ice Punch: Power Up 4 | 3 | 36 | 2 |
Ice Punch: Move Gauge Refresh 3 | Move: Ice Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Dirty Fighting 2 | Powers up the user's moves against targets that are affected by a status condition. | 9 | 108 | 2 |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 2 |
Liquidation: Move Gauge Refresh 3 | Move: Liquidation Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Silver Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Silver |
|
☆☆☆☆☆ |
Mindscape |
Silver & Sneasel | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. Tripping Strike 9: Lowers the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat ranks for each hit. Inertia: The more user's Speed is raised, the more it powers up the user's sync move. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
627 | 426 | 184 | 308 | 200 | 420 |
5 Star Max Potential Stats | |||||
727 | 466 | 224 | 348 | 240 | 460 |
5 Star Max Potential EX Role Stats | |||||
787 | 466 | 264 | 348 | 280 | 460 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Triple Axel: Punishing Strike 4 | Move: Triple Axel Has a chance (50%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Defense by 1 stat rank for each hit. | 10 | 120 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 2 |
Evasive Strike 9 | Raises the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | 10 | 120 | 4 |
Unfortunate Strike 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 5 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 2 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Move Gauge Refresh 3 | Move: Triple Axel Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Invigorating Hail 5 | Powers up the user's moves during a hailstorm. | 10 | 120 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
X Speed +: Slippery 1 | Move: X Speed + Raises the user's evasiveness by 1 stat rank when its move is successful. | 8 | 96 | 2 |
X Speed +: MP Refresh 2 | Move: X Speed + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Triple Axel: Restoring Strike 1 | Move: Triple Axel Has a chance (20%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of restoring the user's HP for each hit. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Accuracy 5 | Triple Axel: Accuracy Up 5 | 3 | 36 | 2 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 8 | 96 | 2 |
Mighty Rush 9 | Increases the user's Physical Moves Up Next effect by one rank after using its sync move. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 2 |
Super Command 9 | Applies the Supereffective Up Next effect to the user when its Trainer uses a move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
B Triple Axel: Power 1 | B Triple Axel: Power Up 1 | 3 | 36 | 1 |
B Triple Axel: Power 1 | B Triple Axel: Power Up 1 | 3 | 36 | 1 |
B Triple Axel: Power 1 | B Triple Axel: Power Up 1 | 3 | 36 | 2 |
B Triple Axel: Accuracy 5 | B Triple Axel: Accuracy Up 5 | 3 | 36 | 2 |
I Won't Leave You!: MP Refresh 2 | Move: I Won't Leave You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Pinpoint Entry 2 | Raises the user's accuracy by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Strong for Your Sake Triple Axel: Power 25 | Strong for Your Sake Triple Axel: Power Up 25 | 5 | 60 | 3 |
Strong for Your Sake Triple Axel: Power 25 | Strong for Your Sake Triple Axel: Power Up 25 | 5 | 60 | 3 |
Silver Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Silver |
|
☆☆☆☆☆ |
Mindscape |
Silver & Tyranitar (Shiny Tyranitar) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Johto Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Destructive Instinct: Causes a sandstorm when the user enters a battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Powers up the user's moves and sync move during a sandstorm. Silver's Rebellious Spirit: Powers up the moves of all allied sync pairs during a sandstorm. Protects all allied sync pairs from damage from a sandstorm. Fuel Economy 1: Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. Guaranteed Cookie Skill P-Moves & S-Moves EZ Crit 1: Critical hits land more easily when the user’s attack move or sync move is used during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 410 | 161 | 364 | 138 | 298 |
5 Star Max Potential Stats | |||||
821 | 450 | 201 | 404 | 178 | 338 |
5 Star Max Potential EX Role Stats | |||||
881 | 470 | 201 | 424 | 178 | 378 |
Silver & Tyranitar (Shiny Mega Tyranitar) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Johto Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Destructive Instinct: Causes a sandstorm when the user enters a battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Powers up the user's moves and sync move during a sandstorm. Silver's Rebellious Spirit: Powers up the moves of all allied sync pairs during a sandstorm. Protects all allied sync pairs from damage from a sandstorm. Fuel Economy 1: Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. Guaranteed Cookie Skill P-Moves & S-Moves EZ Crit 1: Critical hits land more easily when the user’s attack move or sync move is used during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 492 | 193 | 364 | 138 | 298 |
5 Star Max Potential Stats | |||||
821 | 540 | 241 | 404 | 178 | 338 |
5 Star Max Potential EX Role Stats | |||||
881 | 560 | 241 | 424 | 178 | 378 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stone Edge: Accuracy 10 | Stone Edge: Accuracy ↑ 10 | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 2 |
Stone Edge: Move Gauge Refresh 3 | Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
Sandstorm: Team Special DR 3 | Reduces special attack move damage taken by allies during a sandstorm. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 7 | 84 | 2 |
Johto C (Phys): S-Moves ↑ 9 | Powers up the user's sync move when Johto Circle (Physical) is applied to the allied field of play. | 10 | 120 | 3 |
Johto C (Phys) Extension 3 | Extends the duration of Johto Circle (Physical) when Johto Circle (Physical) applies to the allied field of play. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Massive Rock Slide: Power 3 | Massive Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Massive Rock Slide: Power 3 | Massive Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Sand Castle 2 | Reduces damage when the user is hit by an attack move during a sandstorm. | 8 | 96 | 2 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 8 | 96 | 2 |
Massive Rock Slide: Power 3 | Massive Rock Slide: Power ↑ 3 | 3 | 36 | 2 |
Sandstorm Hit: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful during a sandstorm. | 9 | 108 | 3 |
Sand Blaster 9 | Powers up the user's sync move during a sandstorm. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Massive Rock Slide: Power 3 | Massive Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Massive Rock Slide: Power 3 | Massive Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Eyes on Glory!: MP Refresh 2 | Move: Eyes on Glory! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Entry: Physical Boost 2 | Increases the user's Physical Moves ↑ Next effect by two ranks when it enters a battle. | 10 | 120 | 3 |
Eyes on Glory!: Propulsion 9 | Move: Eyes on Glory! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Emotional Resolve Rock Slide: Power 25 | Emotional Resolve Rock Slide: Power ↑ 25 | 5 | 60 | 3 |
Emotional Resolve Rock Slide: Power 25 | Emotional Resolve Rock Slide: Power ↑ 25 | 5 | 60 | 3 |
Silver (Damage) | |||
Picture | Name | Role | Base Rarity |
|
Silver | Field | ☆☆☆☆☆ |
Mindscape |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 395 | 184 | 395 | 184 | 369 |
5 Star Max Potential Stats | |||||
780 | 435 | 224 | 435 | 224 | 409 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Air Cutter | 43-51 | 95 | 2 (Gauge) | All opponents | ||
Critical hits land more easily | ||||||
X Sp. Atk | 2 (Max Uses) | Self | ||||
Sharply raises the user's Sp. Atk | ||||||
Hurricane | 126-151 | 70 | 3 (Gauge) | Opponent | ||
Never misses when the weather is rainy. Has a moderate chance of leaving the target confused. | ||||||
Take You Down! | 1 (Max Uses) | An ally | ||||
Raises an ally’s Speed, accuracy, evasiveness, and critical-hit rate by two stat ranks. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Believe in You More Flying Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ↑ 4 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ↑ 4 | 3 | 36 | 1 |
Air Cutter: Accuracy 5 | Air Cutter: Accuracy ↑ 5 | 3 | 36 | 2 |
Air Cutter: Move Gauge Refresh 3 | Move: Air Cutter Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Air Cutter: Move Gauge Refresh 9 | Move: Air Cutter Charges the user’s move gauge by one when its move is successful. | 7 | 84 | 3 |
Sharp Entry 1 | Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 2 |
Hurricane: Move Gauge Refresh 3 | Move: Hurricane Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Shifty Striker 3 | Has a chance (40%) of raising the user’s evasiveness by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Hurricane: Aggravation 2 | Move: Hurricane Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ↑ 4 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ↑ 4 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ↑ 4 | 3 | 36 | 2 |
Flying Zone: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Flying Zone. | 8 | 96 | 2 |
Aerial Acceleration 2 | Quickly charges the move gauge when the zone is a Flying Zone. | 9 | 108 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 3 |
Flying Zone: S-Moves ↑ 5 | Powers up the user’s sync move when the zone is a Flying Zone. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
Take You Down!: MP Refresh 2 | Move: Take You Down! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Hurricane: Accuracy 10 | Hurricane: Accuracy ↑ 10 | 5 | 60 | 2 |
Hurricane: Accuracy 10 | Hurricane: Accuracy ↑ 10 | 5 | 60 | 2 |
Hurricane: Mind Games 9 | Move: Hurricane Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Brainteaser | The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Believe in You More Flying Beam: Power 25 | Believe in You More Flying Beam: Power ↑ 25 | 5 | 60 | 3 |
Believe in You More Flying Beam: Power 25 | Believe in You More Flying Beam: Power ↑ 25 | 5 | 60 | 3 |