West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Stored Power |
|
★★★ |
1 |
All Directions |
Wide |
Slow |
Increases user's Attack |
Frost Breath |
|
★★★ |
1 |
Wave |
Short-Distance |
Slow |
Makes your opponent dizzy |
Ice Fang |
|
★★★★ |
1 |
Close |
Short-Distance |
Fast |
May freeze opponent or cause opponent to flinch |
Endure |
|
- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
Flail |
|
★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower the user's HP |
Helping Hand |
|
- |
1 |
Close |
Short-Distance |
Fast |
Increases the strength of partners by 50% |
Wish |
|
- |
1 |
- |
Long Distance |
Slow |
Heals the user's HP by up to 50% |
Rest |
|
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Barrier |
|
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Defense |
Covet |
|
★★★ |
1 |
Close |
Wide |
Medium |
Increases the amount of coins dropped by the opponents |
Substitute |
|
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
|
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Level Up |
|
— |
Helping Hand |
|
The user assists an ally by boosting the power of its attack. |
— |
Tackle |
|
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
|
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Icy Wind |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
13 |
Quick Attack |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Bite |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. |
21 |
Ice Fang |
|
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
25 |
Ice Shard |
|
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
29 |
Barrier |
|
The user throws up a sturdy wall that sharply raises its Defense stat. |
33 |
Mirror Coat |
|
A retaliation move that counters any special attack, inflicting double the damage taken. |
37 |
Hail |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
41 |
Last Resort |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Blizzard |
|
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
Machine Moves |
|
Roar |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hail |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Ice Beam |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Blizzard |
|
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
Hyper Beam |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Shadow Ball |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Retaliate |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Giga Impact |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
Frost Breath |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
Work Up |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Strength |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |