Level Up |
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Megahorn |
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Using its tough and impressive horn, the user rams into the target with no letup. |
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Tackle |
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A physical attack in which the user charges and slams into the target with its whole body. |
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Tail Whip |
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The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
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Water Gun |
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The target is blasted with a forceful shot of water. |
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Water Sport |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
5 |
Tail Whip |
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The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
7 |
Water Gun |
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The target is blasted with a forceful shot of water. |
11 |
Water Sport |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
13 |
Focus Energy |
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The user takes a deep breath and focuses so that critical hits land more easily. |
17 |
Razor Shell |
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The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. |
20 |
Fury Cutter |
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The target is slashed with scythes or claws. Its power increases if it hits in succession. |
25 |
Water Pulse |
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The user attacks the target with a pulsing blast of water. It may also confuse the target. |
28 |
Revenge |
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An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
33 |
Aqua Jet |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
36 |
Slash |
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The target is attacked with a slash of claws or blades. Critical hits land more easily. |
38 |
Encore |
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The user compels the target to keep using only the move it last used for three turns. |
45 |
Aqua Tail |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
50 |
Retaliate |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
57 |
Swords Dance |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
62 |
Hydro Pump |
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The target is blasted by a huge volume of water launched under great pressure. |
Machine Moves |
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Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hail |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Taunt |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
Ice Beam |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Blizzard |
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Aerial Ace |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
False Swipe |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Scald |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
Fling |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
Retaliate |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Swords Dance |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
X-scissor |
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Dragon Tail |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
Grass Knot |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Cut |
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Surf |
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It swamps the area around the user with a giant wave. It can also be used for crossing water. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Waterfall |
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The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
Dive |
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Hydro Cannon |
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The target is hit with a watery blast. The user must rest on the next turn, however. |