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General | Location | Rumble Attacks | Rumble Stats | Dungeon Data |
Name | Jp. Name | No. | Type | ||||||||
Musharna | Musharna ムシャーナ |
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Locations | ||
Pokémon Typing Adventure | Left Expanse Paradise Above AltGr Falling Stars Caps Lock Museum No. 2 Rainbow Railroad |
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Pokémon Rumble Blast | World Axle B2F Tower | |
Pokémon Rumble U | Model Train Room - Rush Hour |
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PokéPark 2: Worlds Beyond | Cove Area - Cove Town | |
Pokémon Conquest | Illusio | |
Pokémon Mystery Dungeon: Gates to Infinity |
Jaws of the Abyss Cape at the Edge Strongest Trail |
Learn with Pokémon: Typing Adventure Details | ||
Image | Base Name | |
Musharna MUSYA-NA |
PokéPark 2: Worlds Beyond Details | |||||
Image | Befriended By | Callable into Battle | Weak To | Resistant To | |
Speak to Musharna | No |
Pokémon Conquest Details | ||||||||||||
Image | Stats | Move | Abilities | Evolution | ||||||||
HP | Attack | Defence | Speed | Movement | ||||||||
5 | 3 | 4 | 1 | 3 |
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Calming Daze |
None |
Pokémon Rumble Blast & Rumble U Details | ||||
Image | Attack | Defense | Speed | |
••• | •••• | ••• |
Attack Anchors | Toy Town | East Town | West Town | North Town | Other Moves |
Toy Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Double Team | - | 1 | - | Short-Distance | Medium | Increases user's Evasion | |
Defense Curl | - | 1 | - | Long Distance | Slow | Increases the user's Defense |
East Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Yawn | - | 1 | Wave | Long Distance | Slow | Makes opponent fall asleep | |
Torment | - | 1 | Wave | Wide | Slow | Can't use the same attack twice | |
Swagger | - | 1 | Wave | Wide | Medium | Increases strength but confuses user | |
Facade | ★★ | 1 | Close | Short-Distance | Medium | Doubles damage if user is affected by a status condition | |
Rock Tomb | ★★ | 1 | - | Short-Distance | Fast | Lowers opponent's Speed | |
Hypnosis | - | 1 | Wave | Wide | Slow | Puts the opponent to sleep | |
Synchronoise | ★★ | 1 | All Directions | Wide | Slow | Only damages Pokémon of the same type | |
Sonicboom | ★★ | 3 | Wave | Wide | Medium | Does fixed damage of 20 | |
Telekinesis | - | 1 | Distant Point | Wide | Medium | Makes the opponent float | |
Thunder Wave | - | 1 | Wave | Wide | Medium | Paralyses opponent | |
Curse | - | 1 | - | Long Distance | Slow | For Ghost types; Afflicts opponents with a curse which saps HP Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed |
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Flash | - | 1 | Wave | Wide | Medium | Lowers the opponent's Accuracy | |
Calm Mind | - | 1 | - | Long Distance | Slow | Increases the user's Attack & Defense | |
Round | ★★ | 1 | Wave | Wide | Medium | Increases damage if partners also use this move |
West Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Stored Power | ★★★ | 1 | All Directions | Wide | Slow | Increases user's Attack | |
Psybeam | ★★★ | 1 | Wave | Wide | Slow | May confuse opponent | |
Psywave | ★★★ | 1 | Wave | Wide | Slow | Damage varies | |
Safeguard | - | 1 | All Directions | Long Distance | Slow | Prevents status afflictions | |
Swift | ★★★ | 1 | Projectile | Wide | Medium | Homes in on enemies | |
Charge Beam | ★★★ | 2 | Wave | Wide | Slow | May raise the user's Attack | |
Moonlight | - | 1 | - | Long Distance | Slow | Heals the user's HP by up to 50% | |
Helping Hand | - | 1 | Close | Short-Distance | Fast | Increases the strength of partners by 50% | |
Rest | - | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP | |
Barrier | - | 1 | - | Long Distance | Slow | Increases the user's Defense | |
Light Screen | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect | |
Secret Power | ★★★ | 1 | Wave | Short-Distance | Fast | Has different effects depending on terrain; Causes Sleep in Forest, Green & Beach Areas, Causes Paralysis in Tower & Magma Areas & Battle Royale. Causes opponent to be dizzy in Cave Areas | |
Magic Coat | - | 1 | - | Long Distance | Slow | Makes the opponent have the same status affliction | |
Substitute | - | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute | |
Hidden Power | ★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species | |
Reflect | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect |
North Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Rock Slide | ★★★★ | 1 | Distant Point | Wide | Medium | Causes opponent to Flinch | |
Energy Ball | ★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense | |
Psyshock | ★★★★ | 1 | Distant Point | Wide | Medium | No additional effect | |
Zen Headbutt | ★★★★ | 3 | Assault | Long Distance | Slow | Causes opponent to Flinch | |
Gyro Ball | ★★★★ | 1 | Assault | Wide | Slow | Does more damage if the opponent's Speed is low | |
Shadow Ball | ★★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense | |
Toxic | - | 1 | Distant Point | Wide | Medium | Badly poisons the opponent | |
Protect | - | 1 | - | Wide | Fast | Protects the user from damage |
Other Moves - Move School | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Return | ★★★★★ | 1 | Close | Short-Distance | Fast | More powerful the longer the Pokémon has been out in battle | |
Giga Impact | ★★★★★ | 1 | Close | Long Distance | Medium | No additional effect | |
Psychic | ★★★★★ | 2 | Wave | Short-Distance | Medium | May lower opponent's Defense | |
Hyper Beam | ★★★★★ | 1 | Wave | Wide | Slow | No additional effect | |
Future Sight | ★★★★★ | 1 | Distant Point | Wide | Medium | Does delayed damage | |
Frustration | ★★★★★ | 1 | Close | Short-Distance | Fast | If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased |
Pokémon Mystery Dungeon: Gates to Infinity Data | |||
Evolutionary Chain | |||
Level Up | ||||||||||
Level | Attack Name | Type | Effect | |||||||
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— | Defense Curl | The user curls up to conceal weak spots and raise its Defense stat. | ||||||||
— | Lucky Chant | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | ||||||||
— | Psybeam | The target is attacked with a peculiar ray. It may also cause confusion. | ||||||||
— | Hypnosis | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Machine Moves | |||||||||
Attack Name | Type | Effect | |||||||
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Psyshock | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||||
Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||
Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||
Hidden Power | A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||||
Hyper Beam | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||||
Light Screen | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||||
Protect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ||||||||
Telekinesis | The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
Safeguard | The user creates a protective field that prevents status problems for five turns. | ||||||||
Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||||
Return | A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||||
Psychic | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||||||||
Shadow Ball | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | ||||||||
Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||
Reflect | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||||
Rock Tomb | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | ||||||||
Torment | The user torments and enrages the target, making it incapable of using the same move twice in a row. | ||||||||
Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ||||||||
Rest | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||||
Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||
Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ||||||||
Energy Ball | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | ||||||||
Charge Beam | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||||||||
Giga Impact | The user charges at the target using every bit of its power. The user must rest on the next turn. | ||||||||
Flash | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | ||||||||
Thunder Wave | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||||||
Gyro Ball | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ||||||||
Psych Up | The user hypnotizes itself into copying any stat change made by the target. | ||||||||
Rock Slide | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | ||||||||
Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | ||||||||
Swagger | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | ||||||||
Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
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