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General | Location | Rumble Attacks | Rumble Stats | Dungeon Data |
Name | Jp. Name | No. | Type | ||||||||
Audino | Tabunne タブンネ |
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Locations | ||
Pokémon Typing Adventure | Z Islands A Fields Caps Lock Museum Never-ending Tab Track No. 7 Lucky Paradise |
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Pokémon Rumble Blast | 1-1 Trailhead Field Meadow (After Game Completion) 1-1 Trailhead Field Forest (After Game Completion) 1-4 Challengers' Ground Meadow 3-1 Desolated Ruins Desert 3-1 Desolated Ruins Canyon 3-2 Volcanic Slope Canyon 3-3 Firebreathing Mountain Autumnwood World Axle B1F Meadow |
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Pokémon Rumble U | Adventure Area - Grab and Go! |
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PokéPark 2: Worlds Beyond | Cove Area - Cove Town | |
Pokémon Conquest | Password | |
Pokémon Mystery Dungeon: Gates to Infinity |
Hazy Pass Desolate Canyon MirageSands Rusty Mountain Cape at the Edge Strongest Trail Treat Road Ultimate Wilds |
Learn with Pokémon: Typing Adventure Details | ||
Image | Base Name | |
Audino TABUNNNE |
PokéPark 2: Worlds Beyond Details | |||||
Image | Befriended By | Callable into Battle | Weak To | Resistant To | |
Increase the health of your Pokémon | No |
Pokémon Conquest Details | ||||||||||||
Image | Stats | Move | Abilities | Evolution | ||||||||
HP | Attack | Defence | Speed | Movement | ||||||||
4 | 2 | 3 | 2 | 3 |
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Life Force Healer Medic |
None |
Pokémon Rumble Blast & Rumble U Details | ||||
Image | Attack | Defense | Speed | |
•• | ••• | ••• |
Attack Anchors | Toy Town | East Town | West Town | North Town | Other Moves |
Toy Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Echoed Voice | ★ | 1 | Wave | Wide | Medium | Does more damage if used with partners | |
Double Team | - | 1 | - | Short-Distance | Medium | Increases user's Evasion | |
Growl | - | 1 | Wave | Short-Distance | Medium | Lowers the opponent's Attack | |
Pound | ★★ | 1 | Close | Short-Distance | Fast | No additional effect | |
Work Up | - | 1 | - | Wide | Slow | Increases user's Attack | |
Incinerate | ★ | 3 | Wave | Wide | Slow | Destroys coins left behind by opponents after knocking them out | |
Refresh | - | 1 | - | Long Distance | Slow | Heals all status ailments |
East Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Yawn | - | 1 | Wave | Long Distance | Slow | Makes opponent fall asleep | |
Swagger | - | 1 | Wave | Wide | Medium | Increases strength but confuses user | |
Doubleslap | ★★ | 1 | Close | Short-Distance | Medium | No additional effect | |
After You | - | 1 | - | Wide | Medium | All opponents attack before you | |
Facade | ★★ | 1 | Close | Short-Distance | Medium | Doubles damage if user is affected by a status condition | |
Telekinesis | - | 1 | Distant Point | Wide | Medium | Makes the opponent float | |
Sweet Kiss | - | 1 | Close | Short-Distance | Fast | Confuses opponent | |
Thunder Wave | - | 1 | Wave | Wide | Medium | Paralyses opponent | |
Flash | - | 1 | Wave | Wide | Medium | Lowers the opponent's Accuracy | |
Calm Mind | - | 1 | - | Long Distance | Slow | Increases the user's Attack & Defense | |
Round | ★★ | 1 | Wave | Wide | Medium | Increases damage if partners also use this move |
West Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Heal Bell | - | 1 | - | Wide | Slow | Heals allies status effects | |
Heal Pulse | - | 1 | - | Wide | Slow | Lowers opponent's Defense | |
Grass Knot | ★★★ | 1 | Close | Wide | Medium | Does more damage the heavier the opponent | |
Safeguard | - | 1 | All Directions | Long Distance | Slow | Prevents status afflictions | |
Charge Beam | ★★★ | 2 | Wave | Wide | Slow | May raise the user's Attack | |
Helping Hand | - | 1 | Close | Short-Distance | Fast | Increases the strength of partners by 50% | |
Amnesia | - | 1 | - | Long Distance | Slow | Increases the user's Defense | |
Fling | ★★★ | 1 | Projectile | Short-Distance | Medium | Throws coins at the opponent | |
Wish | - | 1 | - | Long Distance | Slow | Heals the user's HP by up to 50% | |
Rest | - | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP | |
Light Screen | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect | |
Secret Power | ★★★ | 1 | Wave | Short-Distance | Fast | Has different effects depending on terrain; Causes Sleep in Forest, Green & Beach Areas, Causes Paralysis in Tower & Magma Areas & Battle Royale. Causes opponent to be dizzy in Cave Areas | |
Substitute | - | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute | |
Hidden Power | ★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species | |
Reflect | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect |
North Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Dig | ★★★★ | 1 | Assault | Long Distance | Slow | No additional effect | |
Retaliate | ★★★★ | 2 | Close | Short-Distance | Fast | No additional effect | |
Psyshock | ★★★★ | 1 | Distant Point | Wide | Medium | No additional effect | |
Shadow Ball | ★★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense | |
Thunderbolt | ★★★★ | 3 | Distant Point | Long Distance | Slow | No additional effect | |
Toxic | - | 1 | Distant Point | Wide | Medium | Badly poisons the opponent | |
Take Down | ★★★★ | 4 | Assault | Wide | Medium | Damages yourself | |
Protect | - | 1 | - | Wide | Fast | Protects the user from damage | |
Wild Charge | ★★★★ | 4 | Assault | Short-Distance | Medium | Inflicts damage on the user |
Other Moves - Move School | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Return | ★★★★★ | 1 | Close | Short-Distance | Fast | More powerful the longer the Pokémon has been out in battle | |
Flamethrower | ★★★★★ | 1 | Wave | Short-Distance | Medium | May burn opponent | |
Thunder | ★★★★★ | 1 | Distant Point | Wide | Medium | May paralyse opponent | |
Psychic | ★★★★★ | 2 | Wave | Short-Distance | Medium | May lower opponent's Defense | |
Double-edge | ★★★★★ | 4 | Assault | Wide | Medium | Does damage to the user | |
Solarbeam | ★★★★★ | 1 | Distant Point | Long Distance | Medium | No additional effect | |
Fire Blast | ★★★★★ | 3 | Wave | Wide | Medium | May burn opponent | |
Last Resort | ★★★★★ | 1 | Distant Point | Wide | Medium | Damage may increase when you use it | |
Surf | ★★★★★ | 1 | Wave | Wide | Slow | No additional effect | |
Hyper Beam | ★★★★★ | 1 | Wave | Wide | Slow | No additional effect | |
Blizzard | ★★★★★ | 1 | Wave | Wide | Slow | May freeze opponent | |
Frustration | ★★★★★ | 1 | Close | Short-Distance | Fast | If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased | |
Ice Beam | ★★★★★ | 3 | Wave | Wide | Medium | May freeze the opponent |
Pokémon Mystery Dungeon: Gates to Infinity Data | |
Evolutionary Chain | |
Level Up | ||||||||||
Level | Attack Name | Type | Effect | |||||||
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— | Pound | The target is physically pounded with a long tail or a foreleg, etc. | ||||||||
— | Growl | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | ||||||||
— | Helping Hand | The user assists an ally by boosting the power of its attack. | ||||||||
5 | Refresh | The user rests to cure itself of a poisoning, burn, or paralysis. | ||||||||
10 | Doubleslap | The target is slapped repeatedly, back and forth, two to five times in a row. | ||||||||
15 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||
20 | Secret Power | The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | ||||||||
25 | Entrainment | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | ||||||||
30 | Take Down | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | ||||||||
35 | Heal Pulse | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | ||||||||
40 | After You | The user helps the target and makes it use its move right after the user. | ||||||||
45 | Simple Beam | The user's mysterious psychic wave changes the target's Ability to Simple. | ||||||||
50 | Double-edge | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | ||||||||
55 | Last Resort | This move can be used only after the user has used all the other moves it knows in the battle. |
Machine Moves | |||||||||
Attack Name | Type | Effect | |||||||
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Psyshock | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||||
Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||
Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||
Hidden Power | A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||||
Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||||
Ice Beam | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||||
Blizzard | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | ||||||||
Hyper Beam | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||||
Light Screen | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||||
Protect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ||||||||
Telekinesis | The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
Safeguard | The user creates a protective field that prevents status problems for five turns. | ||||||||
Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||||
Solarbeam | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||||
Thunderbolt | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | ||||||||
Thunder | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | ||||||||
Return | A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||||
Dig | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||||||||
Psychic | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||||||||
Shadow Ball | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | ||||||||
Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||
Reflect | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||||
Flamethrower | The target is scorched with an intense blast of fire. It may also leave the target with a burn. | ||||||||
Fire Blast | The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ||||||||
Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ||||||||
Rest | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||||
Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||
Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ||||||||
Echoed Voice | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | ||||||||
Fling | The user flings its held item at the target to attack. Its power and effects depend on the item. | ||||||||
Charge Beam | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||||||||
Incinerate | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | ||||||||
Retaliate | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | ||||||||
Flash | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | ||||||||
Thunder Wave | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||||||
Psych Up | The user hypnotizes itself into copying any stat change made by the target. | ||||||||
Work Up | The user is roused, and its Attack and Sp. Atk stats increase. | ||||||||
Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | ||||||||
Grass Knot | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | ||||||||
Swagger | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | ||||||||
Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||||
Wild Charge | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | ||||||||
Surf | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
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