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General | Location | Rumble Attacks | Rumble Stats | Dungeon Data |
Name | Jp. Name | No. | Type | ||||||||
Lilligant | Doredia ドレディア |
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Locations | ||
Pokémon Typing Adventure | Paradise Above Caps Lock Museum Never-ending Tab Track No. 2 Rainbow Railroad No. 7 Lucky Paradise No. 8 Bee Crossing |
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Pokémon Rumble Blast | 2-4 Shimmering Lake Treetops World Axle B2F Treetops |
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Pokémon Rumble U | Flower Garden - The Garden at the End of Time |
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PokéPark 2: Worlds Beyond | Arbor Area - Verdant Courts | |
Pokémon Conquest | Greenleaf (Password | |
Pokémon Mystery Dungeon: Gates to Infinity |
Withered Savannah Holehills Canyon Foot Moonlight Forest Cape at the Edge Ivy Park Strongest Trail |
Learn with Pokémon: Typing Adventure Details | ||
Image | Base Name | |
Lilligant DOREDHIA |
PokéPark 2: Worlds Beyond Details | |||||
Image | Befriended By | Callable into Battle | Weak To | Resistant To | |
Battle | Yes |
Pokémon Conquest Details | ||||||||||||
Image | Stats | Move | Abilities | Evolution | ||||||||
HP | Attack | Defence | Speed | Movement | ||||||||
3 | 4 | 3 | 4 | 3 |
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Life Force Own Tempo Nurse |
None |
Pokémon Rumble Blast & Rumble U Details | ||||
Image | Attack | Defense | Speed | |
•••• | ••• | ••• |
Attack Anchors | Toy Town | East Town | West Town | North Town | Other Moves |
Toy Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Sweet Scent | - | 1 | All Directions | Wide | Slow | Lowers opponent's Evasion | |
Double Team | - | 1 | - | Short-Distance | Medium | Increases user's Evasion | |
Leech Seed | - | 1 | Projectile | Short-Distance | Medium | Restores your Hit Points and damages the Pokémon repeatedly |
East Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Charm | - | 1 | Wave | Wide | Medium | Lowers opponent's Attack | |
Cut | ★★ | 1 | Close | Short-Distance | Fast | No additional effect | |
Swagger | - | 1 | Wave | Wide | Medium | Increases strength but confuses user | |
After You | - | 1 | - | Wide | Medium | All opponents attack before you | |
Bide | - | 1 | - | Long Distance | Slow | Does damage based on the damage you receive from attacks | |
Facade | ★★ | 1 | Close | Short-Distance | Medium | Doubles damage if user is affected by a status condition | |
Grasswhistle | - | 1 | Wave | Wide | Medium | Puts the opponent to sleep | |
Stun Spore | - | 1 | Close | Long Distance | Fast | Paralyses opponent | |
Absorb | ★★ | 1 | Close | Short-Distance | Medium | Recovers HP based on the damage done to the opponent | |
Growth | - | 1 | - | Long Distance | Slow | Increases user's Attack | |
Sleep Powder | - | 1 | Wave | Wide | Medium | Puts the opponent to sleep | |
Ingrain | - | 1 | - | Long Distance | Medium | Prevent's the user from moving but heals HP | |
Flash | - | 1 | Wave | Wide | Medium | Lowers the opponent's Accuracy | |
Mega Drain | ★★ | 1 | Wave | Wide | Medium | Restores your Hit Points when you do damage | |
Round | ★★ | 1 | Wave | Wide | Medium | Increases damage if partners also use this move |
West Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Aromatherapy | - | 1 | - | Long Distance | Slow | Heals status changes | |
Grass Knot | ★★★ | 1 | Close | Wide | Medium | Does more damage the heavier the opponent | |
Synthesis | - | 1 | - | Long Distance | Slow | Heals the user's HP by up to 50% | |
Endure | - | 1 | - | Wide | Fast | Allows you to survive to 1 Hit Point when attacked | |
Safeguard | - | 1 | All Directions | Long Distance | Slow | Prevents status afflictions | |
Quiver Dance | - | 1 | - | Long Distance | Slow | Increases the user's Attack, Defense and Speed | |
Swords Dance | - | 1 | - | Wide | Slow | Incrases the user's Attack | |
Helping Hand | - | 1 | Close | Short-Distance | Fast | Increases the strength of partners by 50% | |
Rest | - | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP | |
Light Screen | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect | |
Teeter Dance | - | 1 | All Directions | Wide | Slow | Confuses opponent | |
Magical Leaf | ★★★ | 4 | Projectile | Wide | Medium | No additional effect | |
Substitute | - | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute | |
Hidden Power | ★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species |
North Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Energy Ball | ★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense | |
Giga Drain | ★★★★ | 1 | Wave | Wide | Slow | Restores your Hit Points when you do damage | |
Toxic | - | 1 | Distant Point | Wide | Medium | Badly poisons the opponent | |
Protect | - | 1 | - | Wide | Fast | Protects the user from damage |
Other Moves - Move School | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Return | ★★★★★ | 1 | Close | Short-Distance | Fast | More powerful the longer the Pokémon has been out in battle | |
Giga Impact | ★★★★★ | 1 | Close | Long Distance | Medium | No additional effect | |
Solarbeam | ★★★★★ | 1 | Distant Point | Long Distance | Medium | No additional effect | |
Hyper Beam | ★★★★★ | 1 | Wave | Wide | Slow | No additional effect | |
Petal Dance | ★★★ | 2 | All Directions | Wide | Slow | Causes Confusion | |
Frustration | ★★★★★ | 1 | Close | Short-Distance | Fast | If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased | |
Leaf Storm | ★★★★★ | 1 | Wave | Wide | Medium | Lowers user's Attack |
Pokémon Mystery Dungeon: Gates to Infinity Data | |||
Evolutionary Chain | |||
Level Up | ||||||||||
Level | Attack Name | Type | Effect | |||||||
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— | Growth | The user's body grows all at once, raising the Attack and Sp. Atk stats. | ||||||||
— | Leech Seed | A seed is planted on the target. It steals some HP from the target every turn. | ||||||||
— | Mega Drain | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||||
— | Synthesis | The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
10 | Teeter Dance | The user performs a wobbly dance that confuses the Pokémon around it. | ||||||||
28 | Quiver Dance | The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. | ||||||||
46 | Petal Dance | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Machine Moves | |||||||||
Attack Name | Type | Effect | |||||||
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Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||
Hidden Power | A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||||
Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||||
Hyper Beam | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||||
Light Screen | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||||
Protect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Safeguard | The user creates a protective field that prevents status problems for five turns. | ||||||||
Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||||
Solarbeam | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||||
Return | A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||||
Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||
Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ||||||||
Rest | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||||
Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||
Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ||||||||
Energy Ball | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | ||||||||
Giga Impact | The user charges at the target using every bit of its power. The user must rest on the next turn. | ||||||||
Flash | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | ||||||||
Swords Dance | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | ||||||||
Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | ||||||||
Grass Knot | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | ||||||||
Swagger | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | ||||||||
Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Cut | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
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