East Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Charm |
|
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Attack |
Swagger |
|
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
Fake Tears |
|
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Defense |
Sing |
|
- |
1 |
All Directions |
Wide |
Slow |
Makes opponent fall asleep |
Doubleslap |
|
★★ |
1 |
Close |
Short-Distance |
Medium |
No additional effect |
After You |
|
- |
1 |
- |
Wide |
Medium |
All opponents attack before you |
Facade |
|
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
Slam |
|
★★ |
1 |
Close |
Wide |
Fast |
No additional effect |
Thunder Wave |
|
- |
1 |
Wave |
Wide |
Medium |
Paralyses opponent |
Thief |
|
★★ |
1 |
Close |
Wide |
Medium |
Increases the money dropped by the opponent |
U-turn |
|
★★ |
2 |
Assault |
Wide |
Slow |
Removes itself from play after user |
Knock Off |
|
★★ |
1 |
Close |
Wide |
Medium |
Gives more money when you defeat an enemy |
Calm Mind |
|
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Attack & Defense |
Wake-up Slap |
|
★★ |
1 |
Close |
Wide |
Fast |
Inflicts double damage if the opponent is asleep |
Round |
|
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
Level Up |
|
— |
Pound |
|
The target is physically pounded with a long tail or a foreleg, etc. |
3 |
Growl |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
7 |
Helping Hand |
|
The user assists an ally by boosting the power of its attack. |
9 |
Tickle |
|
The user tickles the target into laughing, reducing its Attack and Defense stats. |
13 |
Doubleslap |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
15 |
Encore |
|
The user compels the target to keep using only the move it last used for three turns. |
19 |
Swift |
|
Star-shaped rays are shot at the opposing team. This attack never misses. |
21 |
Sing |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
25 |
Tail Slap |
|
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
27 |
Charm |
|
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
31 |
Wake-up Slap |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
33 |
Echoed Voice |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
37 |
Slam |
|
The target is slammed with a long tail, vines, etc., to inflict damage. |
39 |
Captivate |
|
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
43 |
Hyper Voice |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
45 |
Last Resort |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
49 |
After You |
|
The user helps the target and makes it use its move right after the user. |
Machine Moves |
|
Calm Mind |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Safeguard |
|
The user creates a protective field that prevents status problems for five turns. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Thunderbolt |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Thief |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Fling |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
Retaliate |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Thunder Wave |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
Work Up |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Grass Knot |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
U-turn |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |