#575 Gothorita
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Gothorita Gochimiru
ゴチミル
National: #575
Typing:137
PokéPark183


Locations
Pokémon Typing Adventure L Dark Path
Left Expanse
Caps Lock Museum
Never-ending Tab Track
No. 0 Midnight Cabin
Pokémon Rumble Blast 1-4 Challengers' Ground Tower
4-1 Frozen Tundra Tower
World Axle B2F Tower
Pokémon Rumble U Aquatic Hill - The Floors Are Hot!
PokéPark 2: Worlds Beyond Wish ParkAfter defeating Reshiram/Zekrom
Pokémon Conquest Illusio
Pokémon Mystery Dungeon:
Gates to Infinity
Freezing Pillar
Daybreak Ridge
Ochre Quarry
Windy Shoreline
Jaws of the Abyss
Smoking Mountain
Axe Road


Learn with Pokémon: Typing Adventure Details
Image Base Name
Gothorita
GOTIMIRU


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Battle Yes    


Pokémon Conquest Details
Image Stats Move Abilities Evolution
HP Attack Defence Speed Movement
2 2 3 2 3
PsybeamPower
★★★
Perception
Insight
Calming
Gothitelle Defense - 106


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
•• ••• •••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Tickle - 1 Close Short-Distance Fast Lowers opponent's Attack & Defense
Pound ★★ 1 Close Short-Distance Fast No additional effect


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Charm - 1 Wave Wide Medium Lowers opponent's Attack
Torment - 1 Wave Wide Slow Can't use the same attack twice
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Fake Tears - 1 Wave Wide Medium Lowers opponent's Defense
Doubleslap ★★ 1 Close Short-Distance Medium No additional effect
Flatter - 1 Distant Point Wide Medium Increases power but confuses user
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Rock Tomb ★★ 1 - Short-Distance Fast Lowers opponent's Speed
Faint Attack ★★ 1 Assault Wide Medium No additional effect
Telekinesis - 1 Distant Point Wide Medium Makes the opponent float
Thunder Wave - 1 Wave Wide Medium Paralyses opponent
Thief ★★ 1 Close Wide Medium Increases the money dropped by the opponent
Confusion ★★ 1 Distant Point Wide Medium May confuse opponent
Flash - 1 Wave Wide Medium Lowers the opponent's Accuracy
Calm Mind - 1 - Long Distance Slow Increases the user's Attack & Defense
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Grass Knot ★★★ 1 Close Wide Medium Does more damage the heavier the opponent
Mean Look - 1 Wave Wide Medium Stops the opponent from moving
Psybeam ★★★ 1 Wave Wide Slow May confuse opponent
Payback ★★★ 1 Close Wide Fast Doubles damage if the user has just been hit
Safeguard - 1 All Directions Long Distance Slow Prevents status afflictions
Charge Beam ★★★ 2 Wave Wide Slow May raise the user's Attack
Fling ★★★ 1 Projectile Short-Distance Medium Throws coins at the opponent
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Light Screen - 1 All Directions Long Distance Slow Halves damage received while this move is in effect
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Mirror Coat - 1 - Long Distance Slow Does damage to the opponent equal to the damage received
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species
Reflect - 1 All Directions Long Distance Slow Halves damage received while this move is in effect

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Dark Pulse ★★★★ 1 All Directions Wide Slow Causes opponent to Flinch
Rock Slide ★★★★ 1 Distant Point Wide Medium Causes opponent to Flinch
Energy Ball ★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Psyshock ★★★★ 1 Distant Point Wide Medium No additional effect
Uproar ★★★★ 3 All Directions Wide Slow Wakes up sleeping opponents
Shadow Ball ★★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Thunderbolt ★★★★ 3 Distant Point Long Distance Slow No additional effect
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Protect - 1 - Wide Fast Protects the user from damage

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Psychic ★★★★★ 2 Wave Short-Distance Medium May lower opponent's Defense
Future Sight ★★★★★ 1 Distant Point Wide Medium Does delayed damage
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Pound The target is physically pounded with a long tail or a foreleg, etc.
Confusion The target is hit by a weak telekinetic force. It may also leave the target confused.
Tickle The user tickles the target into laughing, reducing its Attack and Defense stats.
Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
3 Confusion The target is hit by a weak telekinetic force. It may also leave the target confused.
7 Tickle The user tickles the target into laughing, reducing its Attack and Defense stats.
10 Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
14 Doubleslap The target is slapped repeatedly, back and forth, two to five times in a row.
16 Psybeam The target is attacked with a peculiar ray. It may also cause confusion.
19 Embargo It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
24 Faint Attack The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 Flatter Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
31 Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target.
34 Heal Block For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
39 Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
43 Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns.
50 Charm The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
53 Magic Room The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

Machine Moves
Attack NameTypeEffect
Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Taunt The target is taunted into a rage that allows it to use only attack moves for three turns.
Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns.
Safeguard The user creates a protective field that prevents status problems for five turns.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Thunderbolt A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Rock Tomb Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
Torment The user torments and enrages the target, making it incapable of using the same move twice in a row.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Energy Ball The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Fling The user flings its held item at the target to attack. Its power and effects depend on the item.
Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Embargo It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Payback If the user moves after the target, this attack's power will be doubled.
Flash The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits.
Psych Up The user hypnotizes itself into copying any stat change made by the target.
Rock Slide Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns.
<--- #574
Gothita
#576
Gothitelle
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