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General | Location | Rumble Attacks | Rumble Stats | Dungeon Data |
Name | Jp. Name | No. | Type | ||||||||
Gothorita | Gochimiru ゴチミル |
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Locations | ||
Pokémon Typing Adventure | L Dark Path Left Expanse Caps Lock Museum Never-ending Tab Track No. 0 Midnight Cabin |
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Pokémon Rumble Blast | 1-4 Challengers' Ground Tower 4-1 Frozen Tundra Tower World Axle B2F Tower |
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Pokémon Rumble U | Aquatic Hill - The Floors Are Hot! |
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PokéPark 2: Worlds Beyond | Wish Park | After defeating Reshiram/Zekrom |
Pokémon Conquest | Illusio | |
Pokémon Mystery Dungeon: Gates to Infinity |
Freezing Pillar Daybreak Ridge Ochre Quarry Windy Shoreline Jaws of the Abyss Smoking Mountain Axe Road |
Learn with Pokémon: Typing Adventure Details | ||
Image | Base Name | |
Gothorita GOTIMIRU |
PokéPark 2: Worlds Beyond Details | |||||
Image | Befriended By | Callable into Battle | Weak To | Resistant To | |
Battle | Yes |
Pokémon Conquest Details | |||||||||||||||
Image | Stats | Move | Abilities | Evolution | |||||||||||
HP | Attack | Defence | Speed | Movement | |||||||||||
2 | 2 | 3 | 2 | 3 |
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Perception Insight Calming |
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Pokémon Rumble Blast & Rumble U Details | ||||
Image | Attack | Defense | Speed | |
•• | ••• | ••• |
Attack Anchors | Toy Town | East Town | West Town | North Town | Other Moves |
Toy Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Double Team | - | 1 | - | Short-Distance | Medium | Increases user's Evasion | |
Tickle | - | 1 | Close | Short-Distance | Fast | Lowers opponent's Attack & Defense | |
Pound | ★★ | 1 | Close | Short-Distance | Fast | No additional effect |
East Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Charm | - | 1 | Wave | Wide | Medium | Lowers opponent's Attack | |
Torment | - | 1 | Wave | Wide | Slow | Can't use the same attack twice | |
Swagger | - | 1 | Wave | Wide | Medium | Increases strength but confuses user | |
Fake Tears | - | 1 | Wave | Wide | Medium | Lowers opponent's Defense | |
Doubleslap | ★★ | 1 | Close | Short-Distance | Medium | No additional effect | |
Flatter | - | 1 | Distant Point | Wide | Medium | Increases power but confuses user | |
Facade | ★★ | 1 | Close | Short-Distance | Medium | Doubles damage if user is affected by a status condition | |
Rock Tomb | ★★ | 1 | - | Short-Distance | Fast | Lowers opponent's Speed | |
Faint Attack | ★★ | 1 | Assault | Wide | Medium | No additional effect | |
Telekinesis | - | 1 | Distant Point | Wide | Medium | Makes the opponent float | |
Thunder Wave | - | 1 | Wave | Wide | Medium | Paralyses opponent | |
Thief | ★★ | 1 | Close | Wide | Medium | Increases the money dropped by the opponent | |
Confusion | ★★ | 1 | Distant Point | Wide | Medium | May confuse opponent | |
Flash | - | 1 | Wave | Wide | Medium | Lowers the opponent's Accuracy | |
Calm Mind | - | 1 | - | Long Distance | Slow | Increases the user's Attack & Defense | |
Round | ★★ | 1 | Wave | Wide | Medium | Increases damage if partners also use this move |
West Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Grass Knot | ★★★ | 1 | Close | Wide | Medium | Does more damage the heavier the opponent | |
Mean Look | - | 1 | Wave | Wide | Medium | Stops the opponent from moving | |
Psybeam | ★★★ | 1 | Wave | Wide | Slow | May confuse opponent | |
Payback | ★★★ | 1 | Close | Wide | Fast | Doubles damage if the user has just been hit | |
Safeguard | - | 1 | All Directions | Long Distance | Slow | Prevents status afflictions | |
Charge Beam | ★★★ | 2 | Wave | Wide | Slow | May raise the user's Attack | |
Fling | ★★★ | 1 | Projectile | Short-Distance | Medium | Throws coins at the opponent | |
Rest | - | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP | |
Light Screen | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect | |
Substitute | - | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute | |
Mirror Coat | - | 1 | - | Long Distance | Slow | Does damage to the opponent equal to the damage received | |
Hidden Power | ★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species | |
Reflect | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect |
North Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Dark Pulse | ★★★★ | 1 | All Directions | Wide | Slow | Causes opponent to Flinch | |
Rock Slide | ★★★★ | 1 | Distant Point | Wide | Medium | Causes opponent to Flinch | |
Energy Ball | ★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense | |
Psyshock | ★★★★ | 1 | Distant Point | Wide | Medium | No additional effect | |
Uproar | ★★★★ | 3 | All Directions | Wide | Slow | Wakes up sleeping opponents | |
Shadow Ball | ★★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense | |
Thunderbolt | ★★★★ | 3 | Distant Point | Long Distance | Slow | No additional effect | |
Toxic | - | 1 | Distant Point | Wide | Medium | Badly poisons the opponent | |
Protect | - | 1 | - | Wide | Fast | Protects the user from damage |
Other Moves - Move School | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Return | ★★★★★ | 1 | Close | Short-Distance | Fast | More powerful the longer the Pokémon has been out in battle | |
Psychic | ★★★★★ | 2 | Wave | Short-Distance | Medium | May lower opponent's Defense | |
Future Sight | ★★★★★ | 1 | Distant Point | Wide | Medium | Does delayed damage | |
Frustration | ★★★★★ | 1 | Close | Short-Distance | Fast | If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased |
Pokémon Mystery Dungeon: Gates to Infinity Data | |||||
Evolutionary Chain | |||||
Level Up | ||||||||||
Level | Attack Name | Type | Effect | |||||||
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— | Pound | The target is physically pounded with a long tail or a foreleg, etc. | ||||||||
— | Confusion | The target is hit by a weak telekinetic force. It may also leave the target confused. | ||||||||
— | Tickle | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
— | Fake Tears | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
3 | Confusion | The target is hit by a weak telekinetic force. It may also leave the target confused. | ||||||||
7 | Tickle | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
10 | Fake Tears | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
14 | Doubleslap | The target is slapped repeatedly, back and forth, two to five times in a row. | ||||||||
16 | Psybeam | The target is attacked with a peculiar ray. It may also cause confusion. | ||||||||
19 | Embargo | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | ||||||||
24 | Faint Attack | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | ||||||||
25 | Psyshock | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||||
28 | Flatter | Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | ||||||||
31 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||
34 | Heal Block | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | ||||||||
39 | Psychic | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||||||||
43 | Telekinesis | The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
50 | Charm | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||||||||
53 | Magic Room | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
Machine Moves | |||||||||
Attack Name | Type | Effect | |||||||
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Psyshock | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||||
Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||
Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||
Hidden Power | A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||||
Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||||||||
Light Screen | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||||
Protect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ||||||||
Telekinesis | The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
Safeguard | The user creates a protective field that prevents status problems for five turns. | ||||||||
Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||||
Thunderbolt | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | ||||||||
Return | A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||||
Psychic | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||||||||
Shadow Ball | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | ||||||||
Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||
Reflect | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||||
Rock Tomb | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | ||||||||
Torment | The user torments and enrages the target, making it incapable of using the same move twice in a row. | ||||||||
Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ||||||||
Rest | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||||
Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||
Thief | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | ||||||||
Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ||||||||
Energy Ball | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | ||||||||
Fling | The user flings its held item at the target to attack. Its power and effects depend on the item. | ||||||||
Charge Beam | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||||||||
Embargo | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | ||||||||
Payback | If the user moves after the target, this attack's power will be doubled. | ||||||||
Flash | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | ||||||||
Thunder Wave | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||||||
Psych Up | The user hypnotizes itself into copying any stat change made by the target. | ||||||||
Rock Slide | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | ||||||||
Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | ||||||||
Grass Knot | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | ||||||||
Swagger | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | ||||||||
Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
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