| West Town Moves | 
		
			| Name | Type | Strength | Hits | Direction | Distance | Speed | Effect | 
		
			| Brick Break |  | ★★★ | 2 | Close | Wide | Medium | No additional effect | 
		
			| Grass Knot |  | ★★★ | 1 | Close | Wide | Medium | Does more damage the heavier the opponent | 
		
			| Mean Look |  | - | 1 | Wave | Wide | Medium | Stops the opponent from moving | 
		
			| Psybeam |  | ★★★ | 1 | Wave | Wide | Slow | May confuse opponent | 
		
			| Payback |  | ★★★ | 1 | Close | Wide | Fast | Doubles damage if the user has just been hit | 
		
			| Safeguard |  | - | 1 | All Directions | Long Distance | Slow | Prevents status afflictions | 
		
			| Charge Beam |  | ★★★ | 2 | Wave | Wide | Slow | May raise the user's Attack | 
		
			| Fling |  | ★★★ | 1 | Projectile | Short-Distance | Medium | Throws coins at the opponent | 
		
			| Rest |  | - | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP | 
		
			| Light Screen |  | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect | 
		
			| Substitute |  | - | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute | 
		
			| Mirror Coat |  | - | 1 | - | Long Distance | Slow | Does damage to the opponent equal to the damage received | 
		
			| Hidden Power |  | ★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species | 
		
			| Reflect |  | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect | 
| Level Up | 
|
				| — | Pound |  | The target is physically pounded with a long tail or a foreleg, etc. | 
				| — | Confusion |  | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| — | Tickle |  | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
				| — | Fake Tears |  | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
				| 3 | Confusion |  | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| 7 | Tickle |  | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
				| 10 | Fake Tears |  | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
				| 14 | Doubleslap |  | The target is slapped repeatedly, back and forth, two to five times in a row. | 
				| 16 | Psybeam |  | The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 19 | Embargo |  | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 24 | Faint Attack |  | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 25 | Psyshock |  | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| 28 | Flatter |  | Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | 
				| 31 | Future Sight |  | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 34 | Heal Block |  | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| 39 | Psychic |  | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 45 | Telekinesis |  | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
				| 54 | Charm |  | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
				| 59 | Magic Room |  | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
| Machine Moves | 
|
					| Psyshock |  | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
					| Calm Mind |  | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
					| Toxic |  | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
					| Hidden Power |  | A unique attack that varies in type and intensity depending on the Pokémon using it. | 
					| Taunt |  | The target is taunted into a rage that allows it to use only attack moves for three turns. | 
					| Hyper Beam |  | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
					| Light Screen |  | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
					| Protect |  | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
					| Rain Dance |  | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
					| Telekinesis |  | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
					| Safeguard |  | The user creates a protective field that prevents status problems for five turns. | 
					| Frustration |  | A full-power attack that grows more powerful the less the user likes its Trainer. | 
					| Thunderbolt |  | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
					| Return |  | A full-power attack that grows more powerful the more the user likes its Trainer. | 
					| Psychic |  | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
					| Shadow Ball |  | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
					| Brick Break |  | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
					| Double Team |  | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
					| Reflect |  | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
					| Rock Tomb |  | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
					| Torment |  | The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
					| Facade |  | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
					| Rest |  | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
					| Attract |  | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
					| Thief |  | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
					| Low Sweep |  | The user attacks the target's legs swiftly, reducing the target's Speed stat. | 
					| Round |  | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
					| Energy Ball |  | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
					| Fling |  | The user flings its held item at the target to attack. Its power and effects depend on the item. | 
					| Charge Beam |  | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
					| Embargo |  | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
					| Payback |  | If the user moves after the target, this attack's power will be doubled. | 
					| Giga Impact |  | The user charges at the target using every bit of its power. The user must rest on the next turn. | 
					| Flash |  | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
					| Thunder Wave |  | A weak electric charge is launched at the target. It causes paralysis if it hits. | 
					| Psych Up |  | The user hypnotizes itself into copying any stat change made by the target. | 
					| Rock Slide |  | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
					| Dream Eater |  | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
					| Grass Knot |  | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
					| Swagger |  | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
					| Substitute |  | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
					| Trick Room |  | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |