West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Acrobatics |
|
★★★ |
1 |
Assault |
Wide |
Medium |
Increases damage if no coins have been collected |
Morning Sun |
|
- |
1 |
- |
Long Distance |
Slow |
Heals 50% of Hit Points |
Silver Wind |
|
★★★ |
1 |
Wave |
Wide |
Medium |
May raise user's Attack, Speed & Defense |
Endure |
|
- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
Safeguard |
|
- |
1 |
All Directions |
Long Distance |
Slow |
Prevents status afflictions |
Quiver Dance |
|
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Attack, Defense and Speed |
Rest |
|
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Light Screen |
|
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
Substitute |
|
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
|
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Level Up |
|
— |
Ember |
|
The target is attacked with small flames. It may also leave the target with a burn. |
— |
String Shot |
|
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
— |
Leech Life |
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
— |
Gust |
|
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
10 |
Leech Life |
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
20 |
Gust |
|
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
30 |
Fire Spin |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
40 |
Whirlwind |
|
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
50 |
Silver Wind |
|
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
59 |
Quiver Dance |
|
The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
60 |
Heat Wave |
|
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
70 |
Bug Buzz |
|
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
80 |
Rage Powder |
|
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
90 |
Hurricane |
|
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
100 |
Fiery Dance |
|
Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. |
Machine Moves |
|
Calm Mind |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Hyper Beam |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Light Screen |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Safeguard |
|
The user creates a protective field that prevents status problems for five turns. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Solarbeam |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Psychic |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Flamethrower |
|
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
Fire Blast |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
Aerial Ace |
|
The user confounds the target with speed, then slashes. The attack lands without fail. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Flame Charge |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Overheat |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
Incinerate |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
Will-o-wisp |
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Acrobatics |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Giga Impact |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
Struggle Bug |
|
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
Poison Jab |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
U-turn |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Wild Charge |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Fly |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |