In Mystery Dungeon, items play a very important role to assist your advance. While existing items such as certain berries and evolutionary equipments are included, the majority of items are entirely new and are designed to serve specific roles in the dungeons. As described in the Main Menus section, the item menu is the first option outside the dungeons, and the second option while in the dungeons.
Items are generally scattered in the dungeons or are sold at the Kecleon Shops at the Pokémon Square. However, certain important items are stored in special rooms inside the dungeon which require special items or skills to access.
The most common is the locked chamber.
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In both the Sun Cave and the Western Cave dungeons, there will be various keys scattered throughout the floors, and these are required to unlock these chambers. To use the keys, stand right front of the locked chamber door and face it, then use the item from the menu. The chamber should open up and you can enter to obtain the item.
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Another common barrier that locks out the items is water. You must use a water Pokémon as the lead to waddle across the water to get the item.
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Sometimes the item will be entirely surrounded by a wall. To get through it, either bring along a Pokémon that knows the skill rocksmash to break the wall, or use a ghost Pokémon (note that certain ones like Dusclops and Sableye can't) to walk through the wall. Equipping your Pokémon with the special Passthrough Scarf will also enable them to do so.
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Note that these barriers can co-exist for certain locations. For instance, you will need the key and a water Pokémon to get the item. Sometimes the locked chamber has the apperance of a simple wall, in that case, you could go in either by the key or by breaking the wall.
Remember that in this game, you are able to ditch any kind of item, even important ones such as HMs. Fortunately, if you happen to lose one of these important items, they will reappear where you found them. Otherwise, you will find a Link Cable in place of these items in these places.
As you can only bring a maximum of 20 items on each dungeon mission, store the rest at the Kangaskhan Warehouse at the Pokémon Square.
In the later dungeons, occasionally you will come across some Kecleon's Stalls inside the dungeons. Certain items such as the King's Rock are reported to be found here only. You could get around without paying, but it will lead to a catastrophic change on that floor. When Kecleon asks for the payment and you refuse, it will start to attack and call upon a massive surge of Kecleons on the same floor. They are all quite powerful, and so if you're on a low level, better pay than get killed.
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Customer Scarf
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Pokémon will not receive damage from confused companions, but hunger will decrease when such incidence occurs
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Defense Scarf
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Increases defense
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Passthrough Scarf
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Enables Pokémon to walk through walls or walk on lava ground
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Received from Gengar after clearing the Dark Cave
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Pecha Scarf
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Pokémon will not be poisoned
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Stealth Scarf
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Sleeping wild Pokémons will not wake up
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Substitute Scarf
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Tossed items cannot hit
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Trap-evade Scarf
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Pokémon will not be affected by traps
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Warp Scarf
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Pokémon randomly warps off
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Bounce Ribbon
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Items tossed out by this Pokémon return naturally
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Free Ribbon
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No Effect
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Friend Ribbon
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Increases chance of recruiting wild Pokémon when held by leader
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Far-off Mountain Top 30/F (requires key)
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Golden Ribbon
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Sells High
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Hunger Ribbon
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Hunger drops Quicker
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Lucky Ribbon
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Gains experience when Pokémon receives damage
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Restore Ribbon
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Speeds up HP healing but also speeds up hunger index decrease
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Special Ribbon
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Increases sp.attack
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Stamina Ribbon
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Hunger drops slower
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Cloud-Nine Bandana
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Does not get affected by weather
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Curve Bandana
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Tossed items can take a curved path
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Power Bandana
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Increases attack
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Through Bandana
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Tossed items hit all foes along the same direction
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Zinc Bandana
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Increases sp. defense
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Detect Band
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Raises evasiveness
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Loud Band
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Wakes earlier from sleep
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Munchlax Band
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Raises attack and sp.attack, but hunger drops quicker
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Persim Band
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Prevents confusion
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Snipe Band
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Easier critical hit on foes
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Stern Band
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Hunger drops slower, doesn't work in walls
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Sticky Headband
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Prevents item disabling from traps
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Twist Band
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Attack and sp.attack cannot be lowered
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Alert Glasses
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Held items cannot be taken
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Discover Glasses
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Knows where hidden items and foes are
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Insomnia Scope
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Never sleeps
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Lock-On Glasses
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Tossed items hit foes easier
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New Glasses
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Tossed items cannot hit
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Rootless Scope
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Tossed items may change directions
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Scope Lens
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Easier Critical Hit
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See-through Glasses
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Able to know where the enemy and items are on the same floor
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Dopey Seed
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Inflicts doped condition
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Dynamic Seed
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Inflicts 20 set damage when thrown. Inflicts 45 set damage on self and foe if eaten
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Eyedrop Seed
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Able to see invisible Pokémon
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Free Seed
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No effect, remains of Resurrect Seed
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Heal Seed
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Heals all kinds of status
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Hunger Seed
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Hunger index drops by 10%
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Life Seed
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HP goes up by 3
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Lucky Seed
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Increases level by 1
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Quick Seed
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Raises pace of walking
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Resurrect Seed
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Unusable, but automatically resurrects team member when fainted
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Sleep Seed
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Inflicts Sleep
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Squint Seed
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Unables to see things temporarily
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Teeter Seed
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Inflicts confusion
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Temporary Seed
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Makes foe unable to move temporarily
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Unfortunate Seed
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Decreases level by 1
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Warp Seed
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Warps elsewhere on the same floor
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Melody Stone
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Used for wishing at the Wish Cave
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Receive from Medicham after rescuing it / Wish Cave 50/F
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Rock Parts
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Regirock's protection, needed for Orgel
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Underground Ruins 15F
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Ice Parts
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Regice's protection, needed for Orgel
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Underground Ruins 25F
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Steel Parts
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Registeel's protection, needed for Orgel
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Underground Ruins 35F
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Orgel
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Makes Mew appear at Underground Ruins when held
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Rock, Ice and Steel parts automatically merge to form this
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Key
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Needed to open key chambers
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Sun Cave, Western Cave
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Connect Box
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Allows you to connect moves without having to visit Gulpin's Connect Shop
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PokéDollar
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Money
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Beautiful Scarf
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Needed to evolve Feebas
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Western Cave 59/F (requires key)
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DeepSeaScale
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Needed for certain evolutions
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Big Sea 15/F
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DeepSeaTooth
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Needed for certain evolutions
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Big Sea 25/F
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Dragon Scale
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Needed for certain evolutions
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Flying Dragon Hole ~30/F
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Fire Stone
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Needed for certain evolutions
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Fire Great Land 29/F
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King's Rock
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Needed for certain evolutions
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Wish Cave Kecleon's Stall
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Leaf Stone
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Needed for certain evolutions
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Wish Cave Kecleon's Stall
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Link Cable
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Needed for certain evolutions
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In place of HMs in key chambers when the item is already possessed
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Metal Coat
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Needed for certain evolutions
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Southern Hole ~50/F
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Moon Ribbon
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Needed to evolve Eevee into Umbreon
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Northwind Great Land 20/F (requires key)
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Moon Stone
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Needed for certain evolutions
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Sun Cave
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Sun Ribbon
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Needed to evolve Eevee into Espeon
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Flying Dragon Hole 20/F (requires key)
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Sun Stone
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Needed for certain evolutions
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Sun Cave
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Thunder Stone
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Needed for certain evolutions
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Lightning Great Land 29/F
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Upgrade
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Needed for certain evolutions
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Wish Cave Kecleon's Stall
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Water Stone
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Needed for certain evolutions
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Northwind Great Land 29/F
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Cut
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Underground Ruins 80/F (requires key and water Pokémon)
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Fly
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Required to access certain dungeons
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Flying Dragon Hole (requires key)
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Surf
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Required to access certain dungeons
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Sun Cave 20/F (requires key)
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Strength
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Underground Ruins 60/F (requires ghost Pokémon or Pokémon with rocksmash)
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Flash
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Underground Ruins 70/F (requires key)
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Rock Smash
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Breaks walls
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Underground Ruins 45/F (requires key)
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Waterfall
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Required to access certain dungeons
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Sun Cave 15/F (requires key)
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Dive
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Required to access certain dungeons
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Given to you by Whiscash at the Whiscash Pond. If lost, Sun Cave 10/F (requires key and water Pokémon)
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Excavate
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Breaks down wall in front
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Horizontal Cut
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Inflicts damage on 3 directions
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Faraway Sea 50/F (requires key)
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Vertical Cut
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Inflicts damage on all 4 directions
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Vacuum Cut
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Inflicts 30 fix damage on everyone in the same room
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Faraway Sea 72/F (requires key)
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Alternate Ball
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Changes foe in front to another Pokémon specie found on the same floor
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Big House Ball
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Clears out all walls & water paths in the same room
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Blast Ball
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Enemies along the same direction all sent back against the wall
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Bounce-Back Ball
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Inflicts recoil damage on foe for a few turns when hit by physical attacks
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Clean Ball
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Restores disabled items by the glue trap
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Constrict Ball
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All foes on the same floor cannot move
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Crash Ball
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Sends enemy in front crashing into another enemy
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Double-Team Ball
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Increases evasiveness
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Dry Ball
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All lava ground and water dries up on the same floor
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Escape Ball
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Teleports everyone out of the dungeon
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Flash Ball
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Unveils whole floor
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Fill-Up Ball
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Turns lava ground or water in front to normal ground
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Gather Ball
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Gathers all team members together
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Hail Ball
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Induces weather effect hail
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Hypnotic Ball
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Puts all enemies to sleep in the same room
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Identify Ball
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Learns what items are held by the wild Pokémon
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Item-Change Ball
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Changes the item of the foe in front
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Item-View Ball
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Unveils all items on the same floor
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Mountain-Climb Ball
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Able to hurt foes within the immediately surrounding 20 squares
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One-hit Ball
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Faints enemy in front in one hit
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Passthrough Ball
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Able to go through walls and lava ground
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Place-Change Ball
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Switches position with enemy in front
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Probe Ball
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Unveils location of all foes on the same floor
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Proportion Ball
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Inflicts great damage on foe in front if it is bigger than you
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Pull Ball
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Brings all items on the same floor to you
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Quick Ball
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Increases walking pace of all team members
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Rain Ball
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Induces weather effect rain
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Rock Ball
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Has a similar effect to the move Rock Tomb
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Sand Ball
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Induces weather effect sandstorm
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Scare Ball
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Unnerves the foe in front
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Silent Ball
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Disables all attacks by the mouth of the foe in front
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Slow Ball
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Slows down the movement of all foes
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Smoke Ball
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Will not receive damage from enemy for 1 turn
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Snatch Ball
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Able to snatch all stat-raising moves of foes
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Staircase Ball
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Unveils location of the current floor's staircase
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Steal Ball
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Snatches foe's item when scoring hit
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Stop Ball
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Makes foe in front unable to move
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Strive Ball
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Halves own HP, foe in front down to 1 HP
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Substitute Ball
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Changes foe in front into a substitute
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Sunny Ball
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Induces weather effect sunny
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Teeter Ball
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Confuses all foes in the same room
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Threaten Ball
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Enemy in front cannot move, and warps to floor's starcase
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Through Ball
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Makes self immune to tossed items
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Transparent Ball
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Won't be detected by enemy
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Trap-Break Ball
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Disables all traps in the same room
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Trap Ball
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Randomly sets trap for the enemy
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Trap-View Ball
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Unveils all traps in the same room
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Warp Ball
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Warps all enemies in the same room away
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Whirl Ball
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Sends foe in front crashing in wall, inflicting 5 fix damage
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