Garchomp, The Mach Pokémon. Its body is covered in fine scales that reduce drag, enabling it to fly at high speeds. When it folds up its body and extends its wings, it looks like a jet plane. It flies at sonic speed. It never allows its prey to escape. It is said that when one runs at high speed, its wings create blades of wind that can fell nearby trees.
One of the best Dragon Pokémon and best Pokémon in general, Garchomp is infamous for being banned from 4th gen OU, as it was deemed more or less impossible to counter. Huge Attack, a unique base Speed, pretty bulky for a sweeper, a good movepool, amazing STABs... this all adds up to one fo the most terrifying Pokémon in the game. It has cool abilities too, and a wicked design.
Sand Veil: gives you 20% evasion when there is a sandstorm. A great ability that allows Garchomp to pair perfectly with Tyranitar. The 20% evasion can give you some serious luck hax, which is always good when it is supporting you.
- Swords Dance
Swords Dance doubles Garchomp's Attack, which is always good. Outrage is Garchomp's strongest attack, and it really is insanely powerful. Don't abuse it though, as you're just begging to be stopped by a Steel, which is where our next two moves come in. Earthquake is Garchomp's second STAB attack, and it decimates most Steels and is another incredible attack. Fire Blast takes out Forretress and Ferrothorn, as well as Bronzong and Skarmory. It's a great move that gives you perfect coverage, hitting neutral damage on everything. Fire Fang is an option if you want a physical attack.
Hit fast, hit hard. That's what ChoiceChomp does. Outrage is silly good, but don't use it until you are sure you have removed their Steel Pokémon, or at least weakened it enough that it can no longer wall you. Earthquake is your most reliable move, being stupidly strong, 100% accurate, and gaining STAB. Stone Edge hits Gyarados and Zapdos harder than Outrage, and doesn't have the confusion side effect. Fire Blast decimates Ferrothorn and Forretress. Choice Scarf makes Garchomp into one of the best revenge killers in the game, but Choice Band makes Garchomp into one of the most threatening Pokémon in the game. Take your pick, both are good.
Something I designed in 4th gen that I'm sure still works now. I say designed, I probably wasn't the first person to come up with it, but I was the first person I knew who thought of it. Anyway, it makes the perfect last Pokémon. Rest and Sleep Talk keep you healthy and fighting, with Swords Dance there to help you deal more damage. Outrage is your most powerful move and works with Sleep Talk, and doesn't get locked. However, Dragon Claw is an option if you want something that you can use outside of sleep without fear of being locked in and confused. Dragon Tail works if you want to abuse entry hazards. Honestly, I've won a lot of games because of this Pokémon. Although Sand Veil is really nice, Rough Skin would have been perfect. Sadly, due to it being a Dream World ability, it is illegal with Sleep Talk.
Abuse evasion and annoy your opponent so much that they have to make a mistake. Basically, this set relies on evasion. Substitute adds to the idea of evasion, as you will be evading damage with the Substitute. It also means you can safely boost your Attack with Swords Dance. Outrage is your strongest attack, but you don't want to be locked into it without a Substitute up, so Dragon Claw is always there. Earthquake is Earthquake.
EVs & Natures
Hone Clws, Dual Chop, Draco Meteor, Stealth Rock, Toxic
Double & Triple Battle Options
STAB Earthquake? Yes please! Sand Veil? Brilliant! A generally great Pokémon? Ideal! Yeah, Garchomp is effective in multiple Pokémon battles. Combined with Sandstorm, you have a nice 20% evasion. You have one of the strongest Earthquakes in the game, as well as strong attacks in general. Rock Slide, strong Dragon attacks, nice bulk, not weak to Surf and Earthquake? It's all good. However, Hail is very popular in doubles, which means Blizzard is just as common. Blizzard wrecks Garchomp. Don't be disheartened, Garchomp is still great, but beware of Blizzard.
Tyranitar and Hippowdon set up Sandstorm. Sandstorm helps Garchomp so much, you have no idea. Also, entry hazards are pretty much Garchomp's best friends. Stealth Rock, Spikes and Toxic Spikes really hurt common physical sponges. Pokémon that can remove Steels types are great. Magnezone, Heatran, Steels you want out of the way. A way of removing faster Dragon Pokémon is also cool, such as Ice Shard. Tyranitar isn't just great for Sandstorm, the fact that it can remove Pokémon like Starmie with Pursuit makes it really, really useful. .
Steel Pokémon that aren't hit by Earthquake are great counters. Skarmory, Bronzong, Forretress, Ferrorthorn, they all work. Whimsicott can Encore Garchomp's Swords Dance and force it to waste its turns whilst you bring in a counter. Being hit by burn ruins Garchomp. Actually, most statuses ruin Garchomp. Paralysis takes away Garchomp's awesome Speed, and Poison really wears Garchomp down. Air Balloon is dangerous for Garchomp as Earthquake is its most reliable move, and it'll want to use it often. Lati@s outruns Garchomp and can really hurt Garchomp with their STAB Dragon moves. Cresselia takes anything Garchomp can dish out and hit back with a strong Ice Beam. Counters for Garchomp are few and far between. Revenge killing is the best way of getting rid of the land shark, so make sure you are always prepared for this threatening physical beast.
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