Alomomola, The Caring Pokémon. The special membrane enveloping Alomomola has the ability to heal wounds. Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore. It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
Alomomola is the definition of big fat pink wall, being one of the few that isn't Normal type. Although many Pokefans are still raging over how Alomomola should've been the evolution of Luvdisc, it did not end up this way, and Alomomola sank to the depths of NU as a stand-alone Pokemon. And Alomomola isn't too shabby considering. It has a monstrous HP, peaking at a whopping 534 HP if you fully invest in it (which you should), combined with a decent Defense stat, and a not-a-Slowpoke Speed stat. Its Special Defense stat is a let down, so you shouldn't be staying in on any even minor Special sweeper. Overall, Alomomola is a great Defensive wall in lower tiers and in-game, and is the only particularly usable bulky fish in the game (other than....you know, Qwilfish, Lanturn, Mantine...ah, forget it).
Healer: Has at 30% chance of healing allies' status conditions at the end of the turn, completely useless outside of Doubles and Triples, though there it is quite usable and extremely useful.
Wish Upon An Ocean Star
Get it, Alomomola is based on an ocean sun fish and the sun is...eh, nevermind. This is the most viable of all of Alomomola's many sets (even the pretty bad Soak set), as the fish is one of the better Wish users in lower tiers, and boasts one of the largest Wishes to pass in these tiers. Being able to give a 267 HP recovery to anything is amazingly useful, especially for more frail Pokemon. Wish is obviously the staple of this set, providing not only Alomomola with a reliable form of recovery, but also its teammates. Protect is to ensure that Alomomola can get this recovery, and also can be used to help to scout what your opponent is planning on doing. Toxic is used as Alomomola's main offensive tactic, steadily wearing down all non-Poison and Steel types (which are relatively low in number), giving Alomomola a way to stall out most of its threats. The palindrome fish's final move is Waterfall, a strong STAB move that ensures that Alomomola isnt entirely crippled by Taunt.
Aqua Jet, Calm Mind, Dive, Heal Pulse, Healing Wish, Helping Hand, Mirror Coat, Pain Split, Rain Dance, Rest, Safeguard, Soak, Substitute, Wide Guard
Double & Triple Battle Options
Alomomola is actually quite useful as a support Pokemon in Doubles and Triples, being able to use Helping Hand, Heal Pulse, Wide Guard and the like to great effect, and countering many of the prominent physical threats.
Most offensive Pokemon love to have Alomomola as a partner as it provides nearly free healing to them, and a Specially Defensive Pokemon works well in conjunction with the fish to cover up its weaknesses.
Just to start off, anything physical is going to have a lot of trouble getting past Alomomola, while Special Attackers will have a walk in the park. Taunt users laugh at Alomomola, leaving it essentially useless and helpless at the same time, preventing both its healing and its status damage that it can cause. Vileplume, Exeggutor, and Rotom-S all have an easy time with Alomomola, either through Toxic, or just blasting through its pitiful Special Defense. Many special users that also employ Substitutes can avoid Toxic damage from Alomomola and kill it in return.
Locations in Games
Black 2/White 2:
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