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Golduck, The Duck Pokémon. The webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed. This POKéMON is definitely much faster than even the most athletic swimmer. It swims effortlessly, even in a rough, stormy sea. It sometimes rescues people from wrecked ships floundering in high seas. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light. Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa. When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow. It may use telekinetic powers if its forehead glows mysteriously. Overview I've always had a soft spot for Golduck. It is really quite an awesome Pokémon, if only for looks and cool attitude. Otherwise, it is pretty mediocre. It has average stats, a pretty lackluster movepool, and is generally not very appealing. However, it does have a niche because of Cloud Nine, so it can still be pretty fantastic! Ability Cloud Nine: shuts down weather, which shuts down one of the most devastating teams in UU: the rain teams. Damp: only worth it for doubles teams. Stopping Explosion is pretty awesome really. Move Sets Mixed
- Cross Chop Cross Chop takes care of special walls in UU and OU if you decide to use Golduck in that tier. The Water move depends on if you want reliability or power, Surf being reliable and Hydro Pump being power. Ice Beam handles any Grass types and Dragons, which is especially useful in OU. Hidden Power [Grass] ruins Grass and Water Pokémon. Hidden Power [Electric] destroys Water and Flying Pokémon. Psychic is for Poison and Fighting types specifically, and Hypnosis can shut down a Pokémon for a number of turns. Choice
- Surf / Hydro Pump Surf or Hydro Pump, standard choice. Ice Beam hurts Dragons and Grass types, and brings good coverage anyway. The choice of Hidden Power depends on whether you want to kill Ground and Water types or Water and Flying types. Psychic hurts Fighting and Poison Pokémon. Mud Bomb lays the hurt on Ground types as well as Poison types, with Hypnosis there to shut something down. Hypnosis works better with Scarf rather than Specs.. Calm Mind
- Calm Mind Calm Mind boosts Golduck's already nice Special Attack, as well as its Special Defence. Surf should not be replaced with Hydro Pump as reliability is pretty necessary. Ice Beam gets amazing coverage with Surf, hitting most Pokémon hard that resist Water. Hypnosis shuts down a Pokémon which means more Calm Mind boosts. Psychic hits Poison and Fighting types hard, making for extra coverage. EVs and Nature:
Mixed
Choice
Calm Mind Other Options Confuse Ray, Encore, Focus Blast, Substitute, Yawn, Physical Confuse Ray can be used to get some free damage on the opponent, as well as protect yourself. Encore is an amazing move that doesn't really have a place on another set. It could be used on the Calm Mind set over Hypnosis, but that is about it. Focus Blast is a really strong special attack that has good coverage, but isn't too accurate. Substitute can be used on the Calm Mind set to get some extra boosts. Yawn can force switches, but Hypnosis is better for a sleep move. Physical Golduck is outclassed by a lot, but it has a good few physical options if you wanted a surprise set. Countering Golduck Water types are the champs of stopping Golduck. Lanturn, Quagsire, Mantine, most Water types work amazingly. Toxicroak can really hurt Golduck and also absorbs Water moves. Standard Special Walls like Chansey and Hypno work really well, just avoid Cross Chop in Chansey's case. Bulky Grass types like Venusaur and Meganium are good for stopping Golduck. Really, Golduck isn't very dangerous and can be stopped by any well made team. Locations in Games
Animé Appearences
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