Blaziken

Blaziken, The Blaze Pokémon. It can clear a 30-story building in a leap. Its fiery punches scorch its foes. When facing a tough foe, it looses flames from its wrists. Its powerful legs let it jump clear over buildings. It learns martial arts that use punches and kicks. Every several years, its old feathers burn off, and new, supple feathers grow back in their place. Flames spout from its wrists, enveloping its knuckles. Its punches scorch its foes.

Overview

Blaziken has had an interesting history. In the third generation of games it was a terrifying mixed sweeper capable of tearing aside even the bulkiest of walls. However it was slow and frail so it never really managed to be a top tier threat. Diamond and Pearl came around and introduced Infernape who pretty much did everything Blaziken wished it could. It seemed like only a miracle could bring Blaziken back into the spotlight of OU. Turns out it got just that when Black and White rolled around and gave 'ken Speed Boost. That simple ability change skyrocketed Blaziken into what quickly became the most powerful non-legend in the history of Pokemon. Apparently Gamefreak thought it still wasn't strong enough and gave it a new Mega form. Aside from the stat boosts Mega Blaziken also could use egg moves that Speed Boost previously wasn't compatible with. Blaziken is a perfect glorious shining example of why speed is the most important stat in all of Pokemon. If you do not pack a counter for it you WILL lose.
Positives
- Speed boost prevents easy revenge killing by Choice Scarfers. This means you have to sponge a hit from Blaziken before you can damage it. A lot easier said than done against a Pokemon with Uber-level destructive power.
- High Jump Kick + Flare Blitz have fantastic neutral coverage and sheer strength. Most of the Pokemon that resist them both either fall to a +2 resisted hit or one of Blaziken's many coverage moves.
- Baton Pass is now breed-able alongside Speed Boost. If you have one of the few solid counters to Blaziken you still risk it just Baton Passing +2 Attack and +2 Speed out to something else.
- Absolutely massive offensive movepool. While Blaziken can generally cover everything with just a few standard moves it has the movepool to utterly smash every single Pokemon in the game.
- Blazikenite gives the kicking chicken a level of offensive destruction that even Red / Blue Mewtwo would be envious of. It also has increased speed and defenses allowing it to survive a surprisingly large number of hits.
- Good defensive typing allows Blaziken to set up on a reasonable number of Pokemon. Mega Blaziken maintains enough bulk to tank even some STAB super effective hits.
- Spectacular offensive typing forces a lot of switching meaning Blaziken can Swords Dance as the cowardly Steel and Rock types flee.

Negatives
- Nothing really. Blaziken is sort of frail? That's it. Literally the only downside of Blaziken is it isn't particularly good at taking hits. It is the best non-legendary Pokemon in the game after all.

Abilities

Blaze: When HP is below 1/3rd, Fire’s power increases to 1.5 times. Normally this is absolutely useless due to Speed Boost. However it CAN work on Mega Blaziken because you get Speed Boost when you Megavolve regardless and it is the only way to run Speed Boost + Egg moves + 5th gen move tutors at the same time.
Hidden Ability (Available):
Speed Boost: Speed increases by one stage each turn except the turn that the Pokémon is switched into battle. Probably the best offensive ability in the game on something that REALLY uses it well.

Movesets

This Chicken Has a Kick To It

- Swords Dance
- Flare Blitz
- High Jump Kick
- Protect / Knock Off
Item Attached: Life Orb
Ability: Speed Boost
EVs and Nature:
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature / Jolly Nature

Swords Dance Blaziken is without any doubt the most devastating set up sweeper in the game barring some banned legendaries like Arceus and Mewtwo. This set is simple to use but not so simple to stop. Find something you can threaten like Forretress or Tyranitar. Use Swords Dance as they switch out (or just attack for the KO if you feel they won't switch). After a Swords Dance you have 967 attack counting Life Orb, more than enough to utterly crush even some things that resist your moves. Protect is extremely useful as it guarantees you can rack up a few speed boosts. Flare Blitz and High Jump Kick are usually more than enough to ravage anything they hit neutral, but Knock Off is a viable 4th move to crush through Jellicent, Slowbro, and Latias. Knock Off has 97 base power against any Pokemon with an item which in Competitive Pokemon... is all of them. Life Orb Blaziken actually has a bit more power than Mega Blaziken due to the ability to hold an item, but it does have significantly less bulk. You can run Jolly and 164 Speed EVs to outrun Choice Scarf Keldeo and Terrakion at +2 Speed but for the most part running Adamant is good enough. Just as an example of Blaziken's raw destructive power here are some Swords Dance'd damage calculations.

High Jump Kick
vs. 252 HP / 252+ Def Tentacruel: 269-316 (73.9 - 86.81%)
vs. 4 HP / 0 Def Dragonite: 298-351 (91.97 - 108.33%)
vs. 4 HP / 0 Def Multiscale Dragonite: 149-177 (45.98 - 54.62%)
vs. 252 HP / 252+ Def Hippowdon: 367-433 (87.38 - 103.09%)
vs. 252 HP / 0 Def Azumarill: 343-406 (84.9 - 100.49%)

Flare Blitz
vs. 4 HP / 0 Def Delphox: 346-407 (118.49 - 139.38%)
vs. 252 HP / 252+ Def Volcarona: 497-585 (132.88 - 156.41%)
vs. 252 HP / 252 Def Intimidate Landorus-T: 335-395 (87.69 - 103.4%)
vs. 252 HP / 252+ Def Gliscor: 325-383 (91.8 - 108.19%)

Knock Off
vs. 0 HP / 0 Def Starmie: 653-769 (250.19 - 294.63%)
vs. 252 HP / 252+ Def Slowbro: 385-455 (97.71 - 115.48%) -- guaranteed OHKO after Stealth Rock
vs. 0 HP / 4 Def Intimidate Gyarados: 259-305 (78.24 - 92.14%) -- guaranteed OHKO after Stealth Rock
vs. 252 HP / 4 Def Latias: 465-549 (127.74 - 150.82%)

Keep in mind these are some of the best defensive checks and counters for Blaziken... and 'ken incinerates them all. It will probably end up banned, so lets look at some Uber counters. How do they fare?

High Jump Kick
vs. 248 HP / 0 Def Ho-Oh: 312-368 (75.18 - 88.67%)
vs. 252 HP / 252+ Def Kyogre: 441-520 (109.15 - 128.71%)
vs. 252 HP / 0 Def Arceus-Water: 489-577 (110.13 - 129.95%)

Flare Blitz
vs. 252 HP / 252+ Def Groudon in sun: 452-532 (111.88 - 131.68%)

Knock Off
vs. 0 HP / 0 Def Giratina-O: 569-671 (129.02 - 152.15%)
vs. 248 HP / 252+ Def Giratina: 361-426 (71.76 - 84.69%)
vs. 252 HP / 252+ Def Lugia: 341-403 (81.97 - 96.87%)

With Stealth Rocks down only Giratina survives, and just barely. Blaziken is one scary chicken.

Blazingly Good

- Swords Dance / Bulk Up
- Flare Blitz
- Protect / High Jump Kick
- Baton Pass
Item Attached: Life Orb / Leftovers / Air Balloon
Ability: Speed Boost
EVs and Nature:
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature

So you may be finally aware of Blaziken's fiery offensive potential. Next time you see Blaziken you will immediately switch to your defensive Dragonite or Gyarados and smile as it Swords Dances. You've got this you think as you ready your attack on the frail Fire type. However your smile turns to a look of horror as Blaziken Baton Passes out as your miss-fired Earthquake bounces off a now +2 Attack and Speed Zygarde (or Gyarados, Dragonite, etc). You lose. Even if you somehow stop the Baton Pass recipient you still have a Blaziken to later deal with. The beauty of Baton Pass Blaziken is it looks and plays EXACTLY like Swords Dance Blaziken but has completely different counters. The downside is that it isn't quite as good at sweeping as you must either lose a STAB move or Protect, both of which hinder Blaziken's ability to trash teams. One option that isn't often utilized is Bulk Up. If you can Baton Pass a few Bulk Ups to something like Lucario or Garchomp your opponent might as well just quit because they've already lost. Bulk Up + Air Balloon is deceptively hard to KO before it passes its deadly payload to the next sweeper. Bulk Up also prevents Azumarill Aqua Jet from OHKOing so you can Baton Pass away from it. You can move the Attack EVs to HP if you REALLY want to guarantee that +2 pass but the beauty of Baton Pass Blaziken is that it is just as threatening on its own. If it can't sweep you something else will.

Mega Corner

I am the hope of the universe!

- Swords Dance
- High Jump Kick
- Flare Blitz
- Protect / Knock Off / Baton Pass / Thunder Punch
Item Attached: Blazikenite
Ability: Speed Boost
EVs and Nature:
EVs: 96 Spd / 252 Atk / 160 HP
Adamant Nature

Mega Blaziken actually has less power than its normal form. It does has about 10% greater defensive stats and much more speed. The added speed lets you invest in HP giving it even greater bulk. 96 Speed hits the important 260 Speed range which allows you to outrun the entire Pokemon world when you achieve two Speed boosts. 160 HP improves your ability to take hits by about 13%. There honestly isn't too much to say about Mega Blaziken. It has more speed and bulk than regular Blaziken but slightly less attack (less than Life Orb Blaziken at least). The Attack loss is fairly minimal however and make no mistake Mega Blaziken is very much MEGA. The minor bulk increase and lack of Life Orb recoil means things like Tentacruel and Latias that try to counter you simply fail to KO and die. The added Speed (even with only 96 EVs) means you can outrun fast scarfers in far fewer turns than normal Blaziken. The 4th moveslot options has all been discussed earlier in this article except for one that only Mega Blaziken can utilize. Due to the added bulk Mega Blaziken actually survives some weaker Super Effective hits that normal Blaze can't stomach. Things like Tentacruel + Jellicent Scald and Azumarill Aqua Jet. If ABSOLUTELY required this means Blaziken can Swords Dance up against the former two and not always be countered by the latter. +2 Thunder Punch will OHKO any of them as well as Gyarados if needed, but this is very situational. You are better off just wearing those Pokemon down or hitting them on the switch in with Knock Off and switching out.


Other Options

Fire Punch, Blaze Kick, Brave Bird, Hone Claws, Stone Edge, Substitute, and Work Up.
Fire Punch and Blaze Kick are both usable Fire STABs that pack enough power after a Swords Dance to be useful. They don't have the nasty recoil effect that Flare Blitz does though the power difference is noticeable.
Brave Bird is being mentioned simply to say it hits nothing. Literally nothing that you can't just use your STAB moves + Knock Off for.
Hone Claws can work over Swords Dance if you want a reliable never-miss High Jump Kick.
Stone Edge hits Gyarados and Dragonite hard but at +2 with Stealth Rocks Flare Blitz or High Jump Kick will usually OHKO both of them anyway.
Substitute can work on the Baton Pass set to either Baton Pass a Substitute or sponge a single priority move from Azumarill. It won't find much use otherwise.
Work Up is perfectly viable on a mixed Mega Blaziken set. Work Up / High Jump Kick / Fire Blast / Knock Off. It almost had its own set however it hits significantly less hard than Swords Dance. When a +2 High Jump Kick can OHKO Hippowdon you really don't need to go mixed. You just end up with more counters and have to split offensive EVs / have a nature that hurts your defense. Just stick with Swords Dance / Bulk Up.

Double & Triple Battle Options

Blaziken's main selling points are slightly less effective in Doubles + Triples. High Jump Kick is virtually a 50/50 chance of connecting with Protect. Earthquakes and Surfs are super common while priority moves chip away at the frail fighting chicken. It does have a horrifically powerful Flare Blitz when supported by Drought so at the very least it has that.

Countering Blaziken

lol. Such a thing does not exist. High Jump Kick / Flare Blitz / Knock Off alone OHKOs literally every Pokemon you will likely see except the absolutely most defensive Tentacruel, Gyarados, Salamence, and Dragonite. If Stealth Rocks are down none of them are going to walk away with much health left. Talonflame resists Blaziken's STAB moves and can use priority Brave Bird to OHKO even if it Bulk Ups. Azumarill is technically a counter as it can OHKO Blaziken with Aqua Jet. It can't take too many High Jump kick though and it pretty much guarantees a free Baton Pass on the Bulk Up set. Slowbro, Latias, and Jellicent all beat Swords Dance sets that don't run Knock Off. If it does run Knock Off those three Pokemon are all dead. Quagsire can survive one High Jump Kick thanks to Unaware but even at +0 it will 2HKO you. Beating Blaziken is more about not letting it set up. Something easier said than done. Toxic Spikes + Life Orb + Flare Blitz recoil will very quickly wear down the fire chicken. Priority moves also take out a significant part of Blaze's HP as long as it doesn't resist it. For Example Choice Band Scizor's Quick Attack will always 2HKO while Banded Dragonite's Extremespeed can OHKO it after a round of Spikes + Stealth Rocks, or rocks and two turns of Life Orb.

Blaziken is broken beyond reason so if you play in standard tiers you probably won't have to face it. If you do you probably won't for much longer. In Ubers Lugia and physically defensive Ho-Oh fare well if Stealth Rocks aren't down. Physically defensive Giratina can survive a single boosted Knock Off but is pretty much dead after that. Kyogre cripples Blaziken's Flare Blitz but dies to High Jump Kick. Arceus can strike Blaziken hard enough with Extremespeed, KOing after a little prior damage.

To put it simply you do not wall Blaziken. It hits far too hard with far too great coverage to even think about walling. The only way to reliably beat it is to never give it a safe moment to Swords Dance or keep enough priority moves around to prevent it from sweeping you. Don't feel bad if you lose to Blaziken. Even Arceus fears this thing.

Pre-Evolution Corner - Combusken

Kentucky Fried Combusken

- Baton Pass
- Protect
- Bulk Up
- Flare Blitz
Item Attached: Eviolite
Ability: Speed Boost
EVs and Nature:
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature

You may ask, why use Combusken when I can just use Blaziken? Well to answer your question... you should never use Combusken when Blaziken is available. However Blaziken will probably be banned for good while Combusken remains usable in all tiers. Combusken SUCKS as a sweeper. It does have a decent level of toughness with Eviolite and Bulk Up so it can be a decent Baton Passer in its own right. When I say decent I mean awful. It probably won't Baton Pass much but if you do manage to get two Bulk Ups and Speed Boosts you can make something else into a pretty scary sweeper. Watch that Mega Tyranitar shrug off Scizor Bullet Punches and crush the world with nightmarish power. That Garchomp you just Ice Sharded? It doesn't care because now you're dead. Don't bother Mach Punching that Kyurem-B because you already lost. Combusken is an extremely risky Pokemon but one that can have MASSIVE payoff if it works.



Locations in Games

Ruby/Sapphire/Emerald:
Evolve Combusken

FireRed/LeafGreen:
Trade from Ruby/Sapphire/Emerald

Colosseum/XD:
Trade from Ruby/Sapphire/Emerald

Diamond/Pearl/Platinum:
Trade from HeartGold/SoulSilver

HeartGold/SoulSilver:
Evolve Combusken

Black/White:
Transfer from Generation IV

Black 2/White 2:
Transfer from Generation IV

X/Y:
Transfer from Generation V

Animé Appearences

Blaziken has made several appearances, most notably under the control of Harrison in the Johto League, and May after her Combusken evolved in a battle against Ash. A Mega Blaziken also appears under the control of the enigmatic Blaziken Mask

# -English Episode Name- -Jp. Episode Name- Pics
267 Pop Goes The Sneasel! Sneasel and the Sacred Fire! Pics
273 Playing with Fire!! Blaziken Returns! Battle with Harrison!! Pics
274 Johto Photo Finish To the End of the Full Battle! Each One's Way!! Pics
279 There's No Place Like Hoenn Petalburg Gym! VS. Vigoroth! Pics
M7 Destiny Deoxys Visitor of the Space Fissure - Deoxys Pics
402 Like a Meowth to a Flame EverGrande City Arrival! Meowth in Boots!? Pics
465 Gathering The Gang Of Four! First Pokémon! Last Battle! Pics
467 Once More With Reeling Ash VS May! The Last Battle!! Pics
468 Home Is Where The Start Is The End Of a Journey! The Start of A Journey! Pics
544 A Full Course Tag Battle! Restaurant Seven Stars! Tag Battle for a Full Course!! Pics
642 Last Call, First Round! Grand Festival! The Art of Flame & Ice! Pics
804 Kalos, Where Dreams and Adventures Begin! We've Come to Kalos Region! Dreams and Adventures Begin! Pics
805 Lumiose City Pursuit! Mega Evolution and the Prism Tower! Pics
812 Clemont's Got a Secret! Capture Lumiose Gym! Clemont's Secret! Pics
813 Mega-Mega Meowth Madness! Chespin VS Mega Mega Meowth! Pics
S35 Pokémon Mega Evolution Special I Strongest Mega Evolution ~Act 1~ Pics
834 The Cave of Trials! Lucario VS Blaziken! The Cave of Trials!! Pics
S38 Pokémon Omega Ruby & Alpha Sapphire Mega Special Animation Pokémon Omega Ruby & Alpha Sapphire Mega Special Animation Pics
869 Confronting the Darkness! Criminal Investigation in Lumiose City! Clembot VS Black Clembot!! Pics
871 Garchomp's Mega Bond! Mega Evolution is Being Targeted! The Bond with Garchomp!! Pics
S40 Hoopa’s Surprise Ring Adventures Hoopa's Appear Operation Pics
935 A Towering Takeover! Team Flare Attacks! The Zygarde at the Prism Tower!! Pics
936 Coming Apart at the Dreams! The Shocking Zygarde VS Zygarde! The Breaking World!! Pics
937 The Right Hero for the Right Job! Attack on Lumiose Gym! The Clembot Forever!! Pics
938 Rocking Kalos Defenses! The Megalith Advances! A Fight to Protect Kalos!! Pics
939 Forming a More Perfect Union! Zygarde Fights Back! The Final Battle for Kalos!! Pics
943 Till We Compete Again A Zero With No End! Till the Day We Meet Again!! Pics
1136 Crowning the Chow Crusher! Pokémon Champion! The Battle of Big Eaters!! Pics