Electrode

Electrode, The Ball Pokémon. It stores electrical energy under high pressure. It often explodes with no provacation. Even the slightest shock could cause an explosion. It is dangerous since if it's bored, it amuses itself by exploding. The more energy it has stored, the faster it becomes. But it is also more likely to explode. It eats electricity in the atmosphere. On days when Lightning strikes, you will see Electrodes exploding around it due to eating too much electricity. They have been known to congregate at Power Plants to eat the electricity generated.

Battle Moveset

A Good Moveset for Electrode would have to be this:

Attacks:

Thunderbolt
Explosion
Thunder Wave
Substitute / Hidden Power [Ice / Grass]

Items Attached:

Leftovers OR
Lum Berry
Liechi Berry

Preferred Nature:

Nature

Preferred Trait:

Both are rather limited: Static can get a lucky paralysis when something "physical touches you" (e.g. it can Paralyse off of a Fire Punch but not off of a Flamethrower). Soundproof blocks 'Sound' moves, which are rather few in number. In Electrode's case it's probably best to go with Static, the commonly used Sound Moves blocked by Soundproof usually don't cause Electrode many problems.

Strategy Using Electrode

Electrode is one of those UU Pokémon who has something unique about him making him viable, in Electrode's case it's Speed. Only Deoxys and Ninjask are faster without speed boosts. It's offensive capabilities are somewhat limited by it's mediocre offensive stats and limited move pool, it's best served on a team spreading around Thunder Wave to your opponent and getting off "finishing blow" attacks against weakened sweepers. Explosion is really it's only way around Special Walls and with such a limited move pool you may as well use it anyway, a weakened Wall could be finished off by Explosion if it's timed right, even with such a weak Attack stat the overwhelming power of Explosion makes it worthwhile.

Substitute is a handy move on it, if Electrode gets hit with Thunder Wave it's pretty much useless since Speed is the main thing it has going for it. It could also be used in combination with Sub-Liechi although this strategy is rather predictable and an intelligent opponent wouldn't leave a Pokémon with weak Defence in to take Explosion, of course you could use this knowledge to your own advantage. Hidden Power simply handles the Pokémon who resist Thunderbolt, since it isn't a sweeper this can be left off but it aids it's ability to take down weakened opponent's.

EV Corner:

EVs: 76 Atk / 180 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)

You don't need to go with Max Speed on Electrode, 396 is enough to outrun Pokémon like Jolteon, Aerodactyl and so on, however most Salac users set speed to 264 to make it to 396 as well, so 397 Speed is handy to outrun those as well, it's one of those cases where 4 EVs can make all the difference. May as well go for Max Special Attack for the hardest possible hits with whatever is leftover in Attack to boost Boom.

Other Optional Moves

Light Screen, Mirror Coat, Taunt, Thief, Toxic. As mentioned previously, Electrode's move pool is rather limited. Light Screen provides support and gives Electrode's mediocre Special Defence a boost. Mirror Coat may catch something by surprise, although it doesn't have the HP or Special Defence to make suitable use of the move, still, a surprise KO is possible with it. Taunt is one of the better moves here, simply stops a Pokémon from doing a non-offensive move, meaning Wigglytuff doesn't get to Wish in front of you and also serves a dual-role by preventing Thunder Wave being used against it, should also be noted that Taunt can be used with Mirror Coat in somewhat of a novelty fashion, Taunt the target into attacking and then Coat back their attack. Thief is simple, still an item before you Boom away. Toxic again is simple, it has some use for getting around Special Walls, especially in UU where there aren't many Heal bell/Aromatherapy Pokémon available.

Strategy Against Electrode

It has weak defences, especially it's physical defence which is usually lowered further with a Hasty nature. Catching it with an Earthquake as it switches in or simply any powerful physical move can KO it. If it gets hit with a Thunder Wave (or any other paralysing move) it's use is nullified since Electrode relies on it's Speed to be effective, take that away from it and it's cannon fodder. Most Special Walls can sponge it's attacks but have to watch out for Explosion, since it's Explosion is rather weak with proper prediction you can soak it up without taking too much of a hurting from it (or any hurting from it for that matter). You'll want to avoid switching in anything with a 4x weakness to Ice or Grass since it'll probably carry a Hidden Power of one of those types, your best bet is to try and scout out it's Hidden Power before taking any risks.

Contest Moveset

A good Contest Moveset for Electrode would have to be this for the Cool Contest best with Lonely, Adament, Naughty or Brave Nature:

Attacks:

Rain Dance
Thunder
Thunderbolt
Explosion

Items Attached:

Red Scarf

Strategy Using Electrode

If you do the attacks in this following order you should have very few problems; 1st - Rain dance, 2nd - Thunder/Thunderbolt, 3rd - Rain dance, 4th - Thunder/Thunderbolt, 5th - Explosion

Locations in Games

Ruby/Sapphire/Emerald

New Mauville Team Aqua/Team Magma Base

Colosseum & XD

Trade from RSEFRLGXD (Col) Evolve Voltorb (XD)

Fire Red/Leaf Green

Cerulean Cave

Animé Appearences

Electrode has had several Animé Appearences. First it was used in a Race. After that it was used by Danny on Naval Island in his Match against Ash. After that an Island was over-run with Electrodes and a trainer called Poncho had to remove them from it. After that there were some in a Power Plant. Then there was one on-guard at a Watmel Field, disguised as a Watermelon.

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