Standard Level Up |
|
Evolve |
Mach Punch |
|
|
40 |
100 |
30 |
-- |
The user throws a punch at blinding speed. This move always goes first. |
— |
Mach Punch |
|
|
40 |
100 |
30 |
-- |
The user throws a punch at blinding speed. This move always goes first. |
— |
Scratch |
|
|
40 |
100 |
35 |
-- |
Hard, pointed, sharp claws rake the target to inflict damage. |
— |
Leer |
|
|
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
— |
Ember |
|
|
40 |
100 |
25 |
10 |
The target is attacked with small flames. This may also leave the target with a burn. |
— |
Nasty Plot |
|
|
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
— |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
— |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
7 |
Ember |
|
|
40 |
100 |
25 |
10 |
The target is attacked with small flames. This may also leave the target with a burn. |
9 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
12 |
Power-Up Punch |
|
|
40 |
100 |
20 |
100 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
16 |
Fury Swipes |
|
|
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes quickly two to five times in a row. |
19 |
Flame Wheel |
|
|
60 |
100 |
25 |
10 |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
26 |
Feint |
|
|
30 |
100 |
10 |
-- |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
29 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
36 |
Close Combat |
|
|
120 |
100 |
5 |
100 |
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
39 |
Fire Spin |
|
|
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
46 |
Acrobatics |
|
|
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
49 |
Slack Off |
|
|
-- |
101 |
10 |
-- |
The user slacks off, restoring its own HP by up to half of its max HP. |
56 |
Flare Blitz |
|
|
120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
BDSP Technical Machine Attacks |
|
TM01 |
Focus Punch |
|
|
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
TM08 |
Bulk Up |
|
|
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TM10 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM11 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM17 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM23 |
Iron Tail |
|
|
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM27 |
Low Sweep |
|
|
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM28 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM38 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM39 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM50 |
Overheat |
|
|
130 |
90 |
5 |
100 |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TM52 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM58 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM61 |
Will-O-Wisp |
|
|
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
TM63 |
Nasty Plot |
|
|
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TM65 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM75 |
Swords Dance |
|
|
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM76 |
Stealth Rock |
|
|
-- |
101 |
20 |
-- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM82 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM84 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM89 |
U-turn |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM93 |
Cut |
|
|
50 |
95 |
30 |
-- |
The target is cut with a scythe or claw. |
TM96 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
TM98 |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
TM100 |
Rock Climb |
|
|
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Egg Moves (Details) |
Fire Punch |
|
|
75 |
100 |
15 |
10 |
Details |
The target is punched with a fiery fist. This may also leave the target with a burn. |
Thunder Punch |
|
|
75 |
100 |
15 |
10 |
Details |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Double Kick |
|
|
30 |
100 |
30 |
-- |
Details |
The target is quickly kicked twice in succession using both feet. |
Encore |
|
|
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Heat Wave |
|
|
95 |
90 |
10 |
10 |
Details |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
Focus Energy |
|
|
-- |
101 |
30 |
-- |
Details |
The user takes a deep breath and focuses so that critical hits land more easily. |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
Details |
The user assists an ally by boosting the power of that ally's attack. |
Fake Out |
|
|
40 |
100 |
10 |
100 |
Details |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
Blaze Kick |
|
|
85 |
90 |
10 |
10 |
Details |
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
Counter |
|
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Quick Guard |
|
|
-- |
101 |
15 |
-- |
Details |
The user protects itself and its allies from priority moves. |
Submission |
|
|
80 |
80 |
20 |
-- |
Details |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
Power-Up Punch |
|
|
40 |
100 |
20 |
100 |
Details |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Flame Charge |
|
|
50 |
100 |
20 |
100 |
Gen VII TM43 |
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
Round |
|
|
60 |
100 |
15 |
-- |
Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Covet |
|
|
60 |
100 |
25 |
-- |
Move Tutor - USM |
The user endearingly approaches the target, then steals the target's held item. |
Dual Chop |
|
|
40 |
90 |
15 |
-- |
Move Tutor - USM |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
Low Kick |
|
|
?? |
100 |
20 |
-- |
Move Tutor - USM |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Gunk Shot |
|
|
120 |
80 |
5 |
30 |
Move Tutor - USM |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
Snore |
|
|
50 |
100 |
15 |
30 |
Move Tutor - USM |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Role Play |
|
|
-- |
101 |
10 |
-- |
Move Tutor - USM |
The user mimics the target completely, copying the target's Ability. |
Endeavor |
|
|
?? |
100 |
5 |
-- |
Move Tutor - USM |
This attack move cuts down the target's HP to equal the user's HP. |
Hone Claws |
|
|
-- |
101 |
15 |
-- |
Gen VI TM01 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Incinerate |
|
|
60 |
100 |
15 |
-- |
Gen VI TM59 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Retaliate |
|
|
70 |
100 |
5 |
-- |
Gen VI TM67 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Vacuum Wave |
|
|
40 |
100 |
30 |
-- |
Move Tutor - PtHGSS |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Swift |
|
|
60 |
101 |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Rollout |
|
|
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |