#391 Monferno
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Monferno Moukazaru
モウカザル
National: #391
Sinnoh: #005
Male :87.5%
Female :12.5%
Ability: Blaze
Blaze: When HP is below 1/3rd, Fire’s power increases to 1.5 times.
Classification Height Weight Capture Rate Base Egg Steps
Playful Pokémon 2'11" 48.5lbs 45 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
1 Sp. Attack Point(s)
Brown 0
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *2 *2 *0.25 *1 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
No Hold Item
Ground
HumanShape
Evolutionary Chain
Flavour Text
Diamond To intimidate attackers, it stretches the fire on its tail to make itself appear bigger.
Pearl It uses ceilings and walls to launch aerial attacks. Its fiery tail is but one weapon.
Platinum It skillfully controls the intensity of the fire on its tail to keep its foes at an ideal distance.
HeartGold A bigger fire on its tail and a brighter blue pattern on its face means its rank in its pack is higher.
SoulSilver

Location
Game Location
Diamond Evolve from Chimchar
Pearl Evolve from Chimchar
Platinum Evolve Chimchar
HeartGold Trade from DPt
SoulSilver Trade from DPt
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch4010035--
Hard, pointed, and sharp claws rake the foe to inflict damage.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Ember401002510
The foe is attacked with small flames. The target may also be left with a burn.
7Ember401002510
The foe is attacked with small flames. The target may also be left with a burn.
9Taunt--10020--
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
14Mach Punch4010030--
The user throws a punch at blinding speed. It is certain to strike first.
16Fury Swipes188015--
The foe is raked with sharp claws or scythes for two to five times in quick succession.
19Flame Wheel601002510
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
26Feint5010010--
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
29Torment--10015--
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
36Close Combat1201005--
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
39Fire Spin157015--
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
46Slack Off----10--
The user slacks off, restoring its own HP by up to half of its maximum HP.
49Flare Blitz1201001510
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50 Overheat 140 90 5 100
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Gunk Shot 120 70 5 30
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Heat Wave 100 90 10 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Fire Punch751001510Details
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch751001510Details
The foe is punched with an electrified fist. It may leave the target with paralysis.
Double Kick3010030--Details
The foe is quickly kicked twice in succession using both feet.
Encore--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.
Heat Wave100901010Details
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Focus Energy----30--Details
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Helping Hand----20--Details
A move that boosts the power of the ally's attack in a Double Battle.
Fake Out4010010100Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Blaze Kick85901010Details
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Counter??10020--Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Assist - HGSS Only----20--Details
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Nasty Plot----20--
Lv. 23
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Uproar5010010--
Tutor
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 64 78 52 78 52 81
Max Stats
Hindering Nature
Lv. 50 124 - 171 74 - 117 51 - 93 74 - 117 51 - 93 77 - 119
Lv. 100 238 - 332 144 - 229 98 - 182 144 - 229 98 - 182 150 - 234
Max Stats
Neutral Nature
Lv. 50 124 - 171 83 - 130 57 - 104 83 - 130 57 - 104 86 - 133
Lv. 100 238 - 332 161 - 255 109 - 203 161 - 255 109 - 203 167 - 261
Max Stats
Beneficial Nature
Lv. 50 124 - 171 91 - 143 62 - 114 91 - 143 62 - 114 94 - 146
Lv. 100 238 - 332 177 - 280 119 - 223 177 - 280 119 - 223 183 - 287

<--- #390
Chimchar
#392
Infernape
--->

 
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