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 #691 Dragalge
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dragalge
Japan: Doramidoro
ドラミドロ
French: Kravarech
German: Tandrak
Korean: 드래캄
National: #691
Central Kalos: #---
Coastal Kalos: #031
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mock Kelp Pokémon 5'11"
1.8m
179.7lbs
81.5kg
555,120
Abilities: Poison Point - Poison Touch - Adaptability (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Poison Touch: When the Pokémon attacks its opponents with a move that causes Physical Contact, there is a 30% chance that the target is Poisoned.
Hidden Ability (Available):
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Dragon
Evolutionary Chain
Locations - In-Depth Details
X Trade from Y
Y Route 8, Ambrette Town, Cyllage City - FishDetails
Omega Ruby Evolve Skrelp
Alpha Sapphire Trade from Omega Ruby
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Dragon Tail  
Causes the user to move later on the next turn.
Twister  
Quite an appealing move.
Tackle  
Quite an appealing move.
Smokescreen
Prevents the user from being startled one time this turn.
Water Gun  
Quite an appealing move.
5 Feint Attack  
Works great if the user goes first this turn.
9 Tail Whip  
Works great if the user goes last this turn.
12 Bubble  
Quite an appealing move.
15 Acid  
Badly startles Pokémon that the audience has high expectations of.
19 Camouflage  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
23 Poison Tail  
Brings down the energy of any Pokémon that have already used a move this turn.
25 Water Pulse  
Makes audience expect little of other contestants.
28 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
32 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
35 Aqua Tail  
Quite an appealing move.
38 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
42 Hydro Pump  
Works better the more the crowd is excited.
53 Dragon Pulse  
Quite an appealing move.
59 Dragon Tail  
Causes the user to move later on the next turn.
67 Twister  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Haze   Details
Makes audience expect little of other contestants.
Play Rough   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.
Venom Drench   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Dragon Pulse  
Quite an appealing move.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 494 65 75 90 97 123 44
Max Stats
Hindering Nature
Lv. 50 125 - 172 72 - 114 85 - 127 91 - 134 115 - 157 44 - 86
Lv. 100 240 - 334 139 - 224 166 - 251 179 - 263 225 - 310 83 - 168
Max Stats
Neutral Nature
Lv. 50 125 - 172 80 - 127 95 - 142 102 - 149 128 - 175 49 - 96
Lv. 100 240 - 334 155 - 249 185 - 279 199 - 293 251 - 345 93 - 187
Max Stats
Beneficial Nature
Lv. 50 125 - 172 88 - 139 104 - 156 112 - 163 140 - 192 53 - 105
Lv. 100 240 - 334 170 - 273 203 - 306 218 - 322 276 - 379 102 - 205

<--- #690
Skrelp
#692
Clauncher
--->

 
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