Name Type Appeal Jam Effect
Acrobatics   Works well if the user is pumped up.
Aerial Ace   Works great if the user goes first this turn.
Aeroblast   Excites the audience a lot if used last.
Agility   Causes the user to move earlier on the next turn.
Air Cutter   Quite an appealing move.
Air Slash Badly startles the last Pokémon to act before the user.
Aqua Jet   Causes the user to move earlier on the next turn.
Barrier   Prevents the user from being startled until the turn ends.
Blaze Kick   An appealing move that can be used repeatedly without boring the audience.
Brave Bird   A very appealing move, but after using this move, the user is more easily startled.
Brick Break   Quite an appealing move.
Bulk Up   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Bullet Seed   Effectiveness varies depending on when it is used.
Circle Throw   Causes the user to move later on the next turn.
Cross Chop   Affected by how well the previous Pokémon's move went.
Cross Poison Badly startles Pokémon that used a move of the same type.
Crush Claw Badly startles the last Pokémon to act before the user.
Cut   Quite an appealing move.
Dark Pulse   Quite an appealing move.
Defog   Works great if the user goes first this turn.
Detect   Prevents the user from being startled until the turn ends.
Double Hit Badly startles Pokémon that used a move of the same type.
Double Kick Badly startles Pokémon that used a move of the same type.
Double Team   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Dragon Breath Badly startles the last Pokémon to act before the user.
Dragon Claw   Quite an appealing move.
Dragon Dance   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Dragon Rage   An appealing move that can be used repeatedly without boring the audience.
Drill Peck   Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Badly startles Pokémon that the audience has high expectations of.
Electro Ball   Excites the audience a lot if used first.
Extrasensory Badly startles Pokémon that used a move of the same type.
Extreme Speed   Causes the user to move earlier on the next turn.
False Swipe   Makes the audience quickly grow bored when an appeal move has little effect.
Fell Stinger   Works better the more the crowd is excited.
Fire Fang   Quite an appealing move.
Flame Charge   Works well if the user is pumped up.
Flare Blitz   A very appealing move, but after using this move, the user is more easily startled.
Focus Blast   Quite an appealing move.
Focus Energy   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Force Palm   Quite an appealing move.
Frenzy Plant Startles all other Pokémon. User cannot act in the next turn.
Fury Attack   Effectiveness varies depending on when it is used.
Fury Cutter   An appealing move that can be used repeatedly without boring the audience.
Fusion Bolt   Works better the later it is used in a turn.
Guillotine Badly startles all Pokémon that successfully showed their appeal.
Gyro Ball   Works better the later it is used in a turn.
High Jump Kick   A very appealing move, but after using this move, the user is more easily startled.
Hold Back   Makes the audience quickly grow bored when an appeal move has little effect.
Horn Attack   Quite an appealing move.
Horn Drill Badly startles all Pokémon that successfully showed their appeal.
Howl   Works great if the user goes last this turn.
Hyper Beam Startles all other Pokémon. User cannot act in the next turn.
Hyper Fang   An appealing move that can be used repeatedly without boring the audience.
Hyper Voice Startles all of the Pokémon to act before the user.
Ice Fang   Quite an appealing move.
Iron Tail   Quite an appealing move.
Jump Kick   A very appealing move, but after using this move, the user is more easily startled.
King's Shield   Prevents the user from being startled until the turn ends.
Leaf Blade   An appealing move that can be used repeatedly without boring the audience.
Leaf Tornado   An appealing move that can be used repeatedly without boring the audience.
Leer Badly startles Pokémon that the audience has high expectations of.
Mach Punch   Causes the user to move earlier on the next turn.
Magnet Bomb   Works great if the user goes first this turn.
Mat Block Startles all of the Pokémon to act before the user.
Mega Kick   Works better the more the crowd is excited.
Megahorn   An appealing move that can be used repeatedly without boring the audience.
Metal Burst   Works great if the user goes last this turn.
Metal Claw   Quite an appealing move.
Meteor Mash   Quite an appealing move.
Night Daze   An appealing move that can be used repeatedly without boring the audience.
Night Slash   Affected by how well the previous Pokémon's move went.
Oblivion Wing   Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Outrage   A very appealing move, but after using this move, the user is more easily startled.
Parting Shot   Excites the audience a lot if used last.
Peck   Quite an appealing move.
Phantom Force   Prevents the user from being startled until the turn ends.
Pin Missile   Effectiveness varies depending on when it is used.
Precipice Blades   Excites the audience a lot if used last.
Psycho Cut   Quite an appealing move.
Psystrike   An appealing move that can be used repeatedly without boring the audience.
Punishment Badly startles Pokémon that the audience has high expectations of.
Quick Attack   Causes the user to move earlier on the next turn.
Quick Guard   Works great if the user goes first this turn.
Rapid Spin   Works better the more the crowd is excited.
Razor Leaf   Quite an appealing move.
Razor Shell   An appealing move that can be used repeatedly without boring the audience.
Razor Wind   Affected by how well the previous Pokémon's move went.
Retaliate   Affected by how well the previous Pokémon's move went.
Reversal   Works better the later it is used in a turn.
Roar   Causes the user to move later on the next turn.
Rolling Kick   Quite an appealing move.
Sacred Sword   Excites the audience in any kind of contest.
Searing Shot   An appealing move that can be used repeatedly without boring the audience.
Shadow Claw   Quite an appealing move.
Shadow Force   Prevents the user from being startled until the turn ends.
Shock Wave   Works great if the user goes first this turn.
Sky Attack   Affected by how well the previous Pokémon's move went.
Sky Uppercut Badly startles Pokémon that used a move of the same type.
Slash   Quite an appealing move.
Solar Beam   Affected by how well the previous Pokémon's move went.
Sonic Boom   An appealing move that can be used repeatedly without boring the audience.
Spark   Quite an appealing move.
Spike Cannon   Effectiveness varies depending on when it is used.
Stealth Rock   Makes the remaining Pokémon nervous.
Steel Wing   Affected by how well the previous Pokémon's move went.
Storm Throw   Excites the audience in any kind of contest.
Submission   A very appealing move, but after using this move, the user is more easily startled.
Swift   Works great if the user goes first this turn.
Tailwind   Causes the user to move earlier on the next turn.
Techno Blast   Works well if the user is pumped up.
Teleport   Prevents the user from being startled until the turn ends.
Thunder   Works better the more the crowd is excited.
Thunder Fang   Quite an appealing move.
Thunder Punch   Quite an appealing move.
Thunder Shock   Quite an appealing move.
Thunder Wave Startles all of the Pokémon to act before the user.
Thunderbolt   Quite an appealing move.
Triple Kick   An appealing move that can be used repeatedly without boring the audience.
Trump Card   Works better the later it is used in a turn.
Twineedle Badly startles Pokémon that used a move of the same type.
Twister   Quite an appealing move.
V-create   A very appealing move, but after using this move, the user is more easily startled.
Vacuum Wave   Causes the user to move earlier on the next turn.
Vine Whip   Quite an appealing move.
Vital Throw   Works great if the user goes last this turn.
Volt Switch   Makes the audience quickly grow bored when an appeal move has little effect.
Volt Tackle   A very appealing move, but after using this move, the user is more easily startled.
Water Shuriken   Causes the user to move earlier on the next turn.
Wing Attack   Quite an appealing move.
X-Scissor Badly startles Pokémon that used a move of the same type.
Zap Cannon Badly startles all Pokémon that successfully showed their appeal.