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General | Location | Rumble Attacks | Rumble Stats | Dungeon Data |
Name | Jp. Name | No. | Type | ||||||||
Zebstrika | Zeburaika ゼブライカ |
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Locations | ||
Pokémon Typing Adventure | Apostrophe Power Station Caps Lock Museum |
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Pokémon Rumble Blast | 1-4 Challengers' Ground Meadow World Axle B1F Meadow |
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Pokémon Rumble U | Aquatic Hill - The Floors Are Hot! Challenge Battle - The Battle for Sky and Land |
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PokéPark 2: Worlds Beyond | Tech Area - Train Depot | |
Pokémon Conquest | Violight Post-Game Only | |
Pokémon Mystery Dungeon: Gates to Infinity |
Freezing Pillar Ochre Quarry Withered Savannah Windy Shoreline Silent Tundra Cape at the Edge Mt. Travail Strongest Trail Ultimate Wilds |
Learn with Pokémon: Typing Adventure Details | ||
Image | Base Name | |
Zebstrika ZEBURAIKA |
PokéPark 2: Worlds Beyond Details | |||||
Image | Befriended By | Callable into Battle | Weak To | Resistant To | |
Tag Race | No |
Pokémon Conquest Details | ||||||||||||
Image | Stats | Move | Abilities | Evolution | ||||||||
HP | Attack | Defence | Speed | Movement | ||||||||
3 | 2 | 2 | 5 | 3 |
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Sprint Lightningrod Motor Drive |
None |
Pokémon Rumble Blast & Rumble U Details | ||||
Image | Attack | Defense | Speed | |
•••• | •• | •••• |
Attack Anchors | Toy Town | East Town | West Town | North Town | Other Moves |
Toy Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Rage | ★ | 1 | Close | Wide | Medium | Does less damage the higher your HP | |
Pursuit | ★★ | 2 | Close | Short-Distance | Medium | Doubles damage if you hit the opponent from behind | |
Double Team | - | 1 | - | Short-Distance | Medium | Increases user's Evasion | |
Tail Whip | - | 1 | All Directions | Wide | Slow | Lowers opponent's Defense | |
Sand-attack | - | 1 | Wave | Wide | Slow | Lowers opponent's accuracy |
East Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Swagger | - | 1 | Wave | Wide | Medium | Increases strength but confuses user | |
Screech | - | 1 | Wave | Wide | Medium | Lowers opponent's Defense | |
Facade | ★★ | 1 | Close | Short-Distance | Medium | Doubles damage if user is affected by a status condition | |
Rock Smash | ★★ | 1 | Close | Wide | Medium | Lowers opponent's Defense | |
Charge | - | 1 | - | Long Distance | Slow | Increases user's Defense. Increases power of Electric-type moves | |
Shock Wave | ★★ | 1 | All Directions | Wide | Medium | No additional effect | |
Quick Attack | ★★ | 3 | Assault | Short-Distance | Medium | No additional effect | |
Thunder Wave | - | 1 | Wave | Wide | Medium | Paralyses opponent | |
Flame Charge | ★★ | 2 | Assault | Wide | Medium | Increases the user's Speed | |
Flash | - | 1 | Wave | Wide | Medium | Lowers the opponent's Accuracy | |
Volt Switch | ★★ | 2 | Assault | Wide | Medium | No additional effect | |
Round | ★★ | 1 | Wave | Wide | Medium | Increases damage if partners also use this move |
West Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Agility | - | 1 | - | Short-Distance | Medium | Increases user's Speed | |
Endure | - | 1 | - | Wide | Fast | Allows you to survive to 1 Hit Point when attacked | |
Spark | ★★★ | 1 | Close | Short-Distance | Fast | May paralyse the opponent | |
Charge Beam | ★★★ | 2 | Wave | Wide | Slow | May raise the user's Attack | |
Double Kick | ★★★ | 1 | Close | Short-Distance | Fast | No additional effect | |
Rest | - | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP | |
Light Screen | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect | |
Stomp | ★★★ | 1 | Assault | Wide | Slow | Causes opponent to Flinch | |
Substitute | - | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute | |
Hidden Power | ★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species |
North Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Thunderbolt | ★★★★ | 3 | Distant Point | Long Distance | Slow | No additional effect | |
Toxic | - | 1 | Distant Point | Wide | Medium | Badly poisons the opponent | |
Take Down | ★★★★ | 4 | Assault | Wide | Medium | Damages yourself | |
Discharge | ★★★★ | 1 | All Directions | Wide | Slow | May paralyse the opponent | |
Protect | - | 1 | - | Wide | Fast | Protects the user from damage | |
Wild Charge | ★★★★ | 4 | Assault | Short-Distance | Medium | Inflicts damage on the user |
Other Moves - Move School | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Thrash | ★★★★★ | 2 | All Directions | Wide | Slow | Causes confusion | |
Overheat | ★★★★★ | 1 | Wave | Short-Distance | Medium | Lowers user's Attack | |
Return | ★★★★★ | 1 | Close | Short-Distance | Fast | More powerful the longer the Pokémon has been out in battle | |
Thunder | ★★★★★ | 1 | Distant Point | Wide | Medium | May paralyse opponent | |
Giga Impact | ★★★★★ | 1 | Close | Long Distance | Medium | No additional effect | |
Double-edge | ★★★★★ | 4 | Assault | Wide | Medium | Does damage to the user | |
Hyper Beam | ★★★★★ | 1 | Wave | Wide | Slow | No additional effect | |
Frustration | ★★★★★ | 1 | Close | Short-Distance | Fast | If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased |
Pokémon Mystery Dungeon: Gates to Infinity Data | |||
Evolutionary Chain | |||
Level Up | ||||||||||
Level | Attack Name | Type | Effect | |||||||
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— | Quick Attack | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||||||||
— | Tail Whip | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ||||||||
— | Charge | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | ||||||||
— | Thunder Wave | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||||||
4 | Tail Whip | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ||||||||
8 | Charge | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | ||||||||
11 | Shock Wave | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||||||||
15 | Thunder Wave | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||||||
18 | Flame Charge | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | ||||||||
22 | Pursuit | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||||||||
25 | Spark | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||||||||
31 | Stomp | The target is stomped with a big foot. It may also make the target flinch. | ||||||||
36 | Discharge | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||||||||
42 | Agility | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||||||
47 | Wild Charge | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | ||||||||
53 | Thrash | The user rampages and attacks for two to three turns. It then becomes confused, however. |
Machine Moves | |||||||||
Attack Name | Type | Effect | |||||||
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Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||
Hidden Power | A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||||
Hyper Beam | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||||
Light Screen | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||||
Protect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ||||||||
Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||||
Thunderbolt | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | ||||||||
Thunder | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | ||||||||
Return | A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||||
Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||
Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ||||||||
Flame Charge | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | ||||||||
Rest | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||||
Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||
Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ||||||||
Overheat | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | ||||||||
Charge Beam | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||||||||
Giga Impact | The user charges at the target using every bit of its power. The user must rest on the next turn. | ||||||||
Flash | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | ||||||||
Volt Switch | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||||
Thunder Wave | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||||||
Swagger | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | ||||||||
Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Wild Charge | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | ||||||||
Rock Smash | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
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