#581 Swanna
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Swanna Swanna
スワンナ
National: #581
Typing:343
PokéPark180


Locations
Pokémon Typing Adventure Comma Coast
Caps Lock Museum
Pokémon Rumble Blast 1-4 Challengers' Ground Beach
World Axle B1F Beach
Pokémon Rumble U Secret Warehouse - The Enemies Within
PokéPark 2: Worlds Beyond Arcane Area - Lakeshore
Pokémon Mystery Dungeon:
Gates to Infinity
Cape at the Edge
Scalchop Beach
Strongest Trail


Learn with Pokémon: Typing Adventure Details
Image Base Name
Swanna
SUWANNNA


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Tag Race No    


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
••• •• •••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Gust 1 Distant Point Wide Slow No additional effect
Water Gun 3 Wave Wide Medium No additional effect


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Defog - 1 Distant Point Wide Slow Lowers evasion of the enemy
Wing Attack ★★ 2 Close Wide Medium No additional effect
Aerial Ace ★★ 1 Assault Wide Medium No additional effect
Bubblebeam ★★★ 3 Wave Wide Slow May lower opponent's Speed
Featherdance - 1 All Directions Wide Slow Lowers opponent's Attack
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Aqua Ring - 1 - Long Distance Slow Recovers Hit Points
Air Cutter ★★★ 2 Projectile Wide Slow No additional effect
Tailwind - 1 All Directions Long Distance Slow Increases user's Speed
Brine ★★★ 1 Distant Point Wide Slow Does double damage if opponent has elss than 50% their maximum Hit Points
Pluck ★★★ 1 Close Short-Distance Fast Gives more money when you defeat an enemy
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Steel Wing ★★★ 1 Wave Wide Slow May increse the user's Defense
Roost - 1 - Short-Distance Slow Heals the user's HP by up to 50%
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Water Pulse ★★★ 1 Wave Short-Distance Medium May confuse opponent
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Air Slash ★★★ 1 Close Short-Distance Fast Causes opponent to Flinch
Fly ★★★★ 2 Assault Long Distance Slow No additional effect
Dive ★★★★ 1 Assault Long Distance Slow No additional effect
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Scald ★★★★ 3 Wave Wide Medium Burns the opponent
Protect - 1 - Wide Fast Protects the user from damage

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Surf ★★★★★ 1 Wave Wide Slow No additional effect
Brave Bird ★★★★★ 4 Assault Wide Medium Damages yourself
Hurricane ★★★★★ 1 Distant Point Long Distance Slow Confuses opponent
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased
Ice Beam ★★★★★ 3 Wave Wide Medium May freeze the opponent

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Water Gun The target is blasted with a forceful shot of water.
Water Sport The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Defog A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Wing Attack The target is struck with large, imposing wings spread wide to inflict damage.
3 Water Sport The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
6 Defog A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
9 Wing Attack The target is struck with large, imposing wings spread wide to inflict damage.
13 Water Pulse The user attacks the target with a pulsing blast of water. It may also confuse the target.
15 Aerial Ace The user confounds the target with speed, then slashes. The attack lands without fail.
19 Bubblebeam A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
21 Featherdance The user covers the target's body with a mass of down that harshly lowers its Attack stat.
24 Aqua Ring The user envelops itself in a veil made of water. It regains some HP on every turn.
27 Air Slash The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
30 Roost The user lands and rests its body. It restores the user's HP by up to half of its max HP.
34 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
40 Tailwind The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
47 Brave Bird The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
55 Hurricane The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.

Machine Moves
Attack NameTypeEffect
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Ice Beam The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Aerial Ace The user confounds the target with speed, then slashes. The attack lands without fail.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Scald The user shoots boiling hot water at its target. It may also leave the target with a burn.
Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Fly The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Surf It swamps the area around the user with a giant wave. It can also be used for crossing water.
Dive Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
<--- #580
Ducklett
#582
Vanillite
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