#179 Mareep
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#179 Almia: R-105
Oblivia (Present): R-007
Oblivia (Past): N-120
PokéPark: P-172
Mareep メリープ
Maripu
Ability: Static
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Wool Pokémon
2'00" 17.2 lbs
Evolution Chain
--Lv. 15-->--Lv. 30-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Electric Electrify * 1 Electric

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Electric Recharge * 1 Recharge
Oblivia Past
Field Ability Pkmn Assist
Electrify Electric

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Absol's Hurdle Succession 00:16:50
Rayquaza's Balloon Panic 24,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Amp Plains - 1F-7F
Shimmer Hill - Random 1F-17F
Final Maze - Random B1F-B48F
Dungeon
Sky
Easy Amp Plains - 1F-7F
Shimmer Hill - Random 1F-17F
Final Maze - Random B1F-B48F
Ranger Shadows of Almia - Union Road
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Light Summit 1-10F
Ranger Guardian Signs Present Dolce Island - Hill - Forest
Renbow Island - Hinder Cape - Area 1
Past Ice Temple - Round and Round! Find the Floor!
Ice Temple - Don't Look Back! Run Through the Path
PokéPark Wii - Pikachu's Adventure Tag Race Flower Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
5Growl
-10020-
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
10Thundershock
188172
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
14Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
19Cotton Spore
-7013-
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
23Charge
-10020-
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
28Discharge
97088
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
32Signal Beam
880158
The user attacks with a sinister beam of light. It may also confuse the target.
37Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
41Power Gem
1288158
The user attacks with a ray of light that sparkles as if it were made of gemstones.
46Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Take Down
888198
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Body Slam
1285178
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Odor Sleuth
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Charge
-10020-
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Flatter
-10017-
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Sand-attack
-8020-
Sand is hurled in the foe's face, reducing its accuracy.

<--- #178
Xatu
#180
Flaaffy
--->

 
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