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 #250 Ho-oh
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#250 Almia: R---
Oblivia (Present): R-286
Ho-oh ホウオウ
Houou
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Gender Ratio
Ho-oh is Genderless
Classification Type 1 Type 2 Height Weight
Rainbow Pokémon
12'06" 438.7 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group D

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Fire None Fire

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Easy Mt. Mistral - 19F - Requires Stone Plate or Enigma Plate
Dungeon
Sky
Very Easy Mt. Wind - 19F - Requires Secret Slab or Enigma Plate
Ranger Shadows of Almia - Ho-oh is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Legendary Volcanic Island 50F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present West Sea Rainbow Dais Boss
Past Not in The Past

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Whirlwind
-1002-
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
9Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
15Gust
488198
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
23Recover
-10012-
A self-healing move. The user restores its own HP by up to half of its max HP.
29Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
37Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
43Swift
1010088
Star-shaped rays are shot at the foe. This attack never misses.
51Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
57Ancientpower
1288128
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
65Extrasensory
1688128
The user attacks with an odd, unseeable power. It may also make the foe flinch.
71Punishment
18888
This attack's power increases the more the foe has powered up with stat changes.
79Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
85Sacred Fire
2088108
The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
93Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
99Sky Attack
309068
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05Roar
-10014-
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19Giga Drain
1288108
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47Steel Wing
1488108
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM50Overheat
2084108
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM51Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88Pluck
10100158
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02Fly
14100128
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

<--- #249
Lugia
#251
Celebi
--->

 
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