#105 Marowak
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#105 R--- Marowak ガラガラ
GaraGara
Ability: Rock Head & Lightning Rod
Rock Head: Marowak receives no Re-Coil Damage
Lightning Rod: All Electric Attacks are drawn to Marowak
Classification Type 1 Type 2 Height Weight
Bone Keeper Pokémon
3'03" 99.2 lbs
Evolution Chain
--Lv. 28-->

Mystery Dungeon 1 Info
Body Size Friend Area
Mt. Deepgreen

Location
Game Get Rate Obtainable Location
Trozei Rare Huge Storage 3
Mr. Who's Den
Dungeon Impossible Evolve Cubone
Ranger - Marowak is not in Pokémon Ranger

Dungeon Level Up
LevelAttack NameTypeDescription
Growl
Growls cutely to reduce the foe's ATTACK.
Tail Whip
Wags the tail to lower the foe's DEFENSE.
Bone Club
Clubs the foe with a bone. May cause flinching.
Headbutt
A ramming attack that may cause flinching.
5Tail Whip
Wags the tail to lower the foe's DEFENSE.
9Bone Club
Clubs the foe with a bone. May cause flinching.
13Headbutt
A ramming attack that may cause flinching.
17Leer
Frightens the foe with a leer to lower DEFENSE.
21Focus Energy
Focuses power to raise the critical-hit ratio.
25Bonemerang
Throws a bone boomerang that strikes twice.
32Rage
Raises the user's ATTACK every time it is hit.
39False Swipe
An attack that leaves the foe with at least 1 HP.
46Thrash
A rampage of 2 to 3 turns that confuses the user.
53Bone Rush
Strikes the foe with a bone in hand 2 to 5 times.
61Double-edge
A life-risking tackle that also hurts the user.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM01Focus Punch
A powerful loyalty attack. The user flinches if hit.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM13Ice Beam
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
Hits the foe with an icy storm that may freeze it.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM17Protect
Evades attack, but may fail if used in succession.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
Attacks with a rock-hard tail. May lower DEFENSE.
TM26Earthquake
A powerful quake, but has no effect on flying foes.
TM27Return
An attack that increases in power with friendship.
TM28Dig
Digs underground the first turn and strikes next turn.
TM31Brick Break
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM35Flamethrower
A powerful fire attack that may inflict a burn.
TM37Sandstorm
Causes a sandstorm that rages for several turns.
TM38Fire Blast
A fiery blast that scorches all. May cause a burn.
TM39Rock Tomb
Stops the foe from moving with rocks and cuts SPEED.
TM40Aerial Ace
An extremely speedy and unavoidable attack.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
TM46Thief
While attacking, it may steal the foe's held item.
HM04Strength
Builds enormous power, then slams the foe.
HM06Rock Smash
A rock-crushing attack that may lower DEFENSE.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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