Name Type Cat. PP Att. Acc. Effect
Assurance 10 50 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up 10 -- 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite 25 60 100 The target is bitten with viciously sharp fangs. It may make the target flinch.
Crunch 15 80 100 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Dark Pulse 15 80 100 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void 10 -- 80 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Embargo 15 -- 100 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Faint Attack 20 60 -- The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Fake Tears 20 -- 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flatter 15 -- 100 Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Fling 10 -- 100 The user flings its held item at the target to attack. Its power and effects depend on the item.
Foul Play 15 95 100 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Hone Claws 15 -- -- The user sharpens its claws to boost its Attack stat and accuracy.
Knock Off 20 20 100 The user slaps down the target's held item, preventing that item from being used in the battle.
Memento 10 -- 100 The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Nasty Plot 20 -- -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Night Daze 10 85 95 The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Night Slash 15 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Payback 10 50 100 If the user moves after the target, this attack's power will be doubled.
Punishment 5 -- 100 This attack's power increases the more the target has powered up with stat changes.
Pursuit 20 40 100 An attack move that inflicts double damage if used on a target that is switching out of battle.
Quash 15 -- 100 The user suppresses the target and makes its move go last.
Snarl 15 55 95 The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snatch 10 -- -- The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Sucker Punch 5 80 100 This move enables the user to attack first. It fails if the target is not readying an attack, however.
Switcheroo 10 -- 100 The user trades held items with the target faster than the eye can follow.
Taunt 20 -- 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief 10 40 100 The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Torment 15 -- 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.