Name Type Cat. PP Att. Acc. Effect
Arm Thrust 20 15 100 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aura Sphere 20 90 -- The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
Brick Break 15 75 100 The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Bulk Up 20 -- -- The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Circle Throw 10 60 90 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Close Combat 5 120 100 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Counter 20 -- 100 A retaliation move that counters any physical attack, inflicting double the damage taken.
Cross Chop 5 100 80 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect 5 -- -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Kick 30 30 100 The target is quickly kicked twice in succession using both feet.
Drain Punch 10 75 100 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dynamicpunch 5 100 50 The user punches the target with full, concentrated power. It confuses the target if it hits.
Final Gambit 5 -- 100 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Focus Blast 5 120 70 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Focus Punch 20 150 100 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Force Palm 10 60 100 The target is attacked with a shock wave. It may also leave the target with paralysis.
Hammer Arm 10 100 90 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Hi Jump Kick 10 130 90 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Jump Kick 10 100 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop 25 50 100 The target is attacked with a sharp chop. Critical hits land more easily.
Low Kick 20 -- 100 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Low Sweep 20 60 100 The user attacks the target's legs swiftly, reducing the target's Speed stat.
Mach Punch 30 40 100 The user throws a punch at blinding speed. It is certain to strike first.
Quick Guard 15 -- -- The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Revenge 10 60 100 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Reversal 15 -- 100 An all-out attack that becomes more powerful the less HP the user has.
Rock Smash 15 40 100 The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Rolling Kick 15 60 85 The user lashes out with a quick, spinning kick. It may also make the target flinch.
Sacred Sword 20 90 100 The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
Secret Sword 10 85 100 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seismic Toss 20 -- 100 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Sky Uppercut 15 85 90 The user attacks the target with an uppercut thrown skyward with force.
Storm Throw 10 40 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Submission 25 80 80 The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
Superpower 5 120 100 The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Triple Kick 10 10 90 A consecutive three-kick attack that becomes more powerful with each successive hit.
Vacuum Wave 30 40 100 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Vital Throw 10 70 -- The user attacks last. In return, this throw move is guaranteed not to miss.
Wake-up Slap 10 60 100 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.