#012 Butterfree
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Butterfree
Japan: Butterfree
バタフリー
French: Papilusion
German: Smettbo
Korean: 버터플
National: #012
Johto: #026
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Butterfly Pokémon 3'07"
1.1m
70.5lbs
32kg
453,840
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 60 Hit Points
45 Attack
50 Defense
80 Special Attack
80 Special Defense
70 Speed
Damage Taken
*1 *2 *1 *2 *0.25 *2 *0.25 *1 *0 *2 *1 *0.5 *4 *1 *1 *1 *1
Wild Hold Item Egg Groups
Wild
Silver Powder - 5%
Bug
Evolutionary Chain
Locations - In-Depth Details
Gold Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, National Park, Lake of Rage, Route 2, Route 26, Route 27Details
Silver National ParkDetails
Crystal Route 45, Route 46, Ilex Forest, National Park, Route 2, Route 24, Route 25Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
10 Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
13 PoisonPowder -- 75 35 --
A move that poisons the target. If poisoned, the victim loses HP steadily.
14 Stun Spore -- 75 30 --
Special move that causes paralysis. The victim has a one-infour chance of immobility.
15 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
18 Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
23 Whirlwind -- 100 20 --
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
28 Gust 40 100 35 --
A FLYING-type attack. The bird Pokémon flaps its wings to create a powerful wind.
34 Psybeam 65 100 20 10
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
40 Safeguard -- 100 25 --
A mystic power that protects the user from status problems for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM50 Nightmare -- 100 15 --
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Harden -- 100 30 --
Lv. 1
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
Tackle 35 95 35 --
Lv. 1
A NORMAL-type attack. Many Pokémon know this attack right from the start.
String Shot -- 95 40 --
Lv. 1
Strings are sprayed out and wrapped around the target to reduce its SPEED.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Razor Wind 80 75 10 -- Gen I TM02
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Teleport -- 100 20 -- Gen I TM30
A special move for instantly escaping from wild Pokémon. Useful in the wild only.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Psywave ?? 80 15 -- Gen I TM46
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 385 60 45 50 80 80 70
Max Stats Lv. 50 120 - 166 50 - 96 55 - 101 85 - 131 85 - 131 75 - 121
Lv. 100 230 - 323 95 - 188 105 - 198 165 - 258 165 - 258 145 - 238

<--- #011
Metapod
#013
Weedle
--->