Name Type Cat. PP Att. Acc. Effect
Bolt Strike 5 130 85 The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
Charge 20 -- -- The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Charge Beam 10 50 90 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Discharge 15 80 100 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Eerie Impulse 15 -- 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain 10 -- -- The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Electrify 20 -- -- If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball 10 -- 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Electroweb 15 55 95 The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Fusion Bolt 5 100 100 The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Ion Deluge 25 -- -- The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnet Rise 10 -- -- The user levitates using electrically generated magnetism for five turns.
Magnetic Flux 20 -- -- The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Nuzzle 20 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge 20 50 100 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Shock Wave 20 60 -- The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Spark 20 65 100 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Thunder 10 110 70 A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Thunder Fang 15 65 95 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Thunder Punch 15 75 100 The target is punched with an electrified fist. It may also leave the target with paralysis.
Thunder Shock 30 40 100 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Thunder Wave 20 -- 100 A weak electric charge is launched at the target. It causes paralysis if it hits.
Thunderbolt 15 90 100 A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Volt Switch 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle 15 120 100 The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
Wild Charge 15 90 100 The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Zap Cannon 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.