#051 Dugtrio
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Dugtrio
Japan: Dugtrio
ダグトリオ
French: Triopikeur
German: Digdri
Korean: 닥트리오
National: #051
Johto: #133
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mole Pokémon 2'04"
0.7m
73.4lbs
33.3kg
505,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 35 Hit Points
80 Attack
50 Defense
50 Special Attack
70 Special Defense
120 Speed
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Gen I Trade
Gold Berry - RBY
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Diglett's CaveDetails
Silver Diglett's CaveDetails
Crystal Diglett's CaveDetails

Level Up Anchors GS Crystal
Gold & Silver Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Scratch 40 100 35 --
A NORMAL-type attack. Sharp claws are used to inflict damage on the target.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Magnitude ?? 100 30 --
A GROUND-type attack. The power of the attack will vary each time it is used.
5 Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
9 Magnitude ?? 100 30 --
A GROUND-type attack. The power of the attack will vary each time it is used.
17 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
25 Sand-Attack -- 100 15 --
An attack in which sand is used to blind the target and reduce its attack accuracy.
37 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage.
49 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
61 Fissure ?? 30 5 --
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.

Crystal Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tri Attack 80 100 10 20
A NORMAL-type attack. A triangular field of energy is created and launched.
Scratch 40 100 35 --
A NORMAL-type attack. Sharp claws are used to inflict damage on the target.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Magnitude ?? 100 30 --
A GROUND-type attack. The power of the attack will vary each time it is used.
5 Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
9 Magnitude ?? 100 30 --
A GROUND-type attack. The power of the attack will vary each time it is used.
17 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
25 Sand-Attack -- 100 15 --
An attack in which sand is used to blind the target and reduce its attack accuracy.
37 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage.
49 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
61 Fissure ?? 30 5 --
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
AncientPower 60 100 5 10 Details
A ROCK-type attack. This prehistoric move may boost all of the user's stats.
Beat Up 10 100 10 -- Details
A DARK-type attack. The user's fellow party Pokémon appear to pummel the target.
Faint Attack 60 100 20 -- Details
A DARK-type attack. The move catches the opponent off guard, so it never misses.
Pursuit 40 100 20 -- Details
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
Screech -- 85 40 -- Details
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Rock Slide 75 90 10 30 Gen I TM48
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 35 80 50 50 70 120
Max Stats Lv. 50 95 - 141 85 - 131 55 - 101 55 - 101 75 - 121 125 - 171
Lv. 100 180 - 273 165 - 258 105 - 198 105 - 198 145 - 238 245 - 338

<--- #050
Diglett
#052
Meowth
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