#062 Poliwrath
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Poliwrath
Japan: Nyorobon
ニョロボン
French: Tartard
German: Quappo
Korean: 강챙이
National: #062
Johto: #074
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tadpole Pokémon 4'03"
1.3m
119.0lbs
54kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 90 Hit Points
85 Attack
95 Defense
70 Special Attack
90 Special Defense
70 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
Wild
King's Rock - 5%
Water 1
Evolutionary Chain
Locations
Gold Evolve Poliwhirl
Silver Evolve Poliwhirl
Crystal Evolve Poliwhirl

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Hypnosis -- 60 20 --
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
DoubleSlap 15 85 10 --
Although each slap is weak, this attack hits the target two to five times in succession.
Submission 80 80 25 --
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
35 Submission 80 80 25 --
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
51 Mind Reader -- 100 5 --
It predicts the opponent's movement. The user's next attack will never miss.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM33 Ice Punch 75 100 15 10
A special ICE-type attack. Has a one-in-ten chance of freezing the target.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
HM07 Waterfall 80 100 15 --
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
BubbleBeam 65 100 20 10 Details
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Mind Reader -- 100 5 -- Details
It predicts the opponent's movement. The user's next attack will never miss.
Mist -- 100 30 -- Details
Provides full protection against any enemy status attack.
Splash -- 100 40 -- Details
A move that involves only flopping and SPLASHing around. It has no effect.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Bubble 20 100 30 10
Lv. 1
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Rain Dance -- 90 5 --
Lv. 27
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
Body Slam 85 100 15 30
Lv. 35
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Belly Drum -- 100 10 --
Lv. 43
A move that allows the user to consume half of its own HP in order to maximize its ATTACK.
Hydro Pump 120 80 5 --
Lv. 51
The strongest WATER-type attack. While it is powerful, it may miss the target.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Body Slam 85 100 15 30Lv. 1Lv. 1
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Mega Punch 80 85 20 -- Gen I TM01
A NORMAL-type attack move. It is highly accurate and relatively powerful.
Mega Kick 120 75 5 -- Gen I TM05
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Ice Beam 95 100 10 10 Gen I TM13
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Counter ?? 100 20 -- Gen I TM18
A retaliation move that pays back double the damage of a physical attack. Very accurate.
Seismic Toss ?? 100 20 -- Gen I TM19
A FIGHTING-type attack. Throws the target with enough force to flip the world.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Fissure ?? 30 5 -- Gen I TM27
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Metronome -- 100 10 -- Gen I TM35
The user waggles its finger, triggering a move. There is no telling what will happen.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Psywave ?? 80 15 -- Gen I TM46
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 90 85 95 70 90 70
Max Stats Lv. 50 150 - 196 90 - 136 100 - 146 75 - 121 95 - 141 75 - 121
Lv. 100 290 - 383 175 - 268 195 - 288 145 - 238 185 - 278 145 - 238

<--- #061
Poliwhirl
#063
Abra
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