#198 Murkrow
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Murkrow
Japan: Yamikarasu
ヤミカラス
French: Cornèbre
German: Kramurx
Korean: 니로우
National: #198
Johto: #208
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Darkness Pokémon 1'08"
0.5m
4.6lbs
2.1kg
305,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
35 60 Hit Points
85 Attack
42 Defense
85 Special Attack
42 Special Defense
91 Speed
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *0 *1 *2 *0.5 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations - In-Depth Details
Gold Route 7, Route 16, Route 18Details
Silver Route 7, Route 16, Route 18Details
Crystal Route 7, Route 16Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Peck 35 100 35 --
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns.
11 Pursuit 40 100 20 --
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
16 Haze -- 100 30 --
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
26 Night Shade ?? 100 15 --
A GHOST-type attack. Highly accurate, it always inflicts damage.
31 Faint Attack 60 100 20 --
A DARK-type attack. The move catches the opponent off guard, so it never misses.
41 Mean Look -- 100 5 --
A probing stare that prevents the target from escaping until the attacking Pokémon is gone.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM30 Shadow Ball 80 100 15 20
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM47 Steel Wing 70 90 25 10
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE.
TM50 Nightmare -- 100 15 --
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Drill Peck 80 100 20 -- Details
A standard FLYING-type attack. It is strong and highly likely to hit the target.
Mirror Move -- 100 20 -- Details
A move that strikes back with the opponent's last move. It comes after the enemy's move.
Quick Attack 40 100 30 -- Details
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Sky Attack
Crystal Only
140 90 5 -- Details
Strongest FLYING-type attack. Stores energy in the first turn, then fires in the next.
Whirlwind -- 100 20 -- Details
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
Wing Attack 60 100 35 -- Details
A FLYING-type attack. The attacking Pokémon spreads its wings and charges.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 60 85 42 85 42 91
Max Stats Lv. 50 120 - 166 90 - 136 47 - 93 90 - 136 47 - 93 96 - 142
Lv. 100 230 - 323 175 - 268 89 - 182 175 - 268 89 - 182 187 - 280

<--- #197
Umbreon
#199
Slowking
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