#070 Weepinbell
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Weepinbell
Japan: Utsodon
ウツドン
French: Boustiflor
German: Ultrigaria
Korean: 우츠동
National: #070
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #027
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Flycatcher Pokémon 3'03"
1.0m
14.1lbs
6.4kg
1205,120
Abilities: Chlorophyll - Gluttony (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Hidden Ability (Available):
Gluttony: A held Berry is eaten earlier than usual when HP is low.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Locations - In-Depth Details
X Route 14, 16, 19Details
Y Route 14, 16, 19Details
Trainer Locations  Details
Flavor Text
X The leafy parts act as cutters for slashing foes. It spits a fluid that dissolves everything.
Y It spits out Poison Powder to immobilize the enemy and then finishes it with a spray of Acid.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Vine Whip 45 100 25 --
The target is struck with slender, whiplike vines to inflict damage.
Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
7 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
11 Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
13 Sleep Powder -- 75 15 --
The user scatters a big cloud of sleep-inducing dust around the target.
15 Poison Powder -- 75 35 --
The user scatters a cloud of poisonous dust on the target. It may poison the target.
17 Stun Spore -- 75 30 --
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
23 Acid 40 100 30 10
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
27 Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
29 Sweet Scent -- 100 20 --
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
35 Gastro Acid -- 100 10 --
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
39 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
41 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
47 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Acid Spray 40 100 20 100 Details
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
Belch 120 90 10 -- Details
The user lets out a damaging belch on the target. The user must eat a Berry to use this move.
Bullet Seed 25 100 30 -- Details
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Clear Smog 50 -- 15 -- Details
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Giga Drain 75 100 10 -- Details
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Ingrain -- -- 20 -- Details
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Leech Life 20 100 15 -- Details
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Magical Leaf 60 -- 20 -- Details
The user scatters curious leaves that chase the target. This attack will not miss.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Power Whip 120 85 10 -- Details
The user violently whirls its vines or tentacles to harshly lash the target.
Synthesis -- -- 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Weather Ball 50 100 10 -- Details
An attack move that varies in power and type depending on the weather.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bind 15 85 20 100 Move Tutor - B2W2
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bug Bite 60 100 20 -- Move Tutor - B2W2
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Seed Bomb 80 100 15 -- Move Tutor - B2W2
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 390 65 90 50 85 45 55
Max Stats
Hindering Nature
Lv. 50 125 - 172 85 - 127 49 - 91 81 - 123 45 - 87 54 - 96
Lv. 100 240 - 334 166 - 251 94 - 179 157 - 242 85 - 170 103 - 188
Max Stats
Neutral Nature
Lv. 50 125 - 172 95 - 142 55 - 102 90 - 137 50 - 97 60 - 107
Lv. 100 240 - 334 185 - 279 105 - 199 175 - 269 95 - 189 115 - 209
Max Stats
Beneficial Nature
Lv. 50 125 - 172 104 - 156 60 - 112 99 - 150 55 - 106 66 - 117
Lv. 100 240 - 334 203 - 306 115 - 218 192 - 295 104 - 207 126 - 229

<--- #069
Bellsprout
#071
Victreebel
--->

 
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