#123 Scyther
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Scyther
Japan: Strike
ストライク
French: Insécateur
German: Sichlor
Korean: 스라크
National: #123
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #136
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mantis Pokémon 4'11"
1.5m
123.5lbs
56.0kg
456,400
Abilities: Swarm - Technician - Steadfast (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability (Available):
Steadfast: Speed raises by one level every time the Pokémon flinches.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Eligible
Damage Taken
*1 *2 *1 *2 *0.25 *2 *0.25 *1 *0 *2 *1 *0.5 *4 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 21Details
Y Route 21Details
Flavor Text
X It tears and shreds prey with its wickedly sharp scythes. It very rarely spreads its wings to fly.
Y It slashes through grass with its sharp scythes, moving too fast for the human eye to track.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Vacuum Wave 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
9 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
13 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
17 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
21 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
25 Fury Cutter 40 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
29 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
33 Razor Wind 80 100 10 --
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
37 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
41 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
45 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
49 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
50 Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
57 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
61 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Struggle Bug 50 100 20 100
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Bug Buzz 90 100 10 10 Details
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Defog -- -- 15 -- Details
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Night Slash 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Quick Guard -- -- 15 -- Details
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Razor Wind 80 100 10 -- Details
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Reversal ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Silver Wind 60 100 5 10 Details
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Steel Wing 70 90 25 10 Details
The target is hit with wings of steel. It may also raise the user's Defense stat.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bug Bite 60 100 20 -- Move Tutor - B2W2
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Knock Off 65 100 25 -- Move Tutor - B2W2
The user slaps down the target's held item, preventing that item from being used in the battle.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind -- -- 15 -- Move Tutor - B2W2
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 70 110 80 55 80 105
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 76 - 118 54 - 96 76 - 118 99 - 141
Lv. 100 250 - 344 202 - 287 148 - 233 103 - 188 148 - 233 193 - 278
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 85 - 132 60 - 107 85 - 132 110 - 157
Lv. 100 250 - 344 225 - 319 165 - 259 115 - 209 165 - 259 215 - 309
Max Stats
Beneficial Nature
Lv. 50 130 - 177 126 - 178 93 - 145 66 - 117 93 - 145 121 - 172
Lv. 100 250 - 344 247 - 350 181 - 284 126 - 229 181 - 284 236 - 339

<--- #122
Mr. Mime
#124
Jynx
--->

 
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