#228 Houndour
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Houndour
Japan: Deribiru
デルビル
French: Malosse
German: Hunduster
Korean: 델빌
National: #228
Central Kalos: #---
Coastal Kalos: #075
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dark Pokémon 2'00"
0.6m
23.8lbs
10.8kg
1205,120
Abilities: Early Bird - Flash Fire - Unnerve (Hidden Ability)
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 1 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *2 *1 *2 *1 *0 *1 *2 *0.5 *1 *0.5 *0.5 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 10Details
Y Trade from X
Trainer Locations  Details
Flavor Text
X Around dawn, its ominous howl echoes through the area to announce that this is its territory.
Y To corner prey, they check each other's location using barks that only they can understand.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
4 Howl -- -- 40 --
The user howls loudly to raise its spirit, boosting its Attack stat.
8 Smog 30 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
13 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
16 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
20 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
25 Beat Up ?? 100 10 --
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
28 Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
32 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
37 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
40 Foul Play 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
44 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
49 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
52 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
56 Inferno 100 50 5 100
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43 Flame Charge 50 100 20 100
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM59 Incinerate 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM95 Snarl 55 95 15 100
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Beat Up ?? 100 10 -- Details
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Fire Fang 65 95 15 10 Details
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Fire Spin 35 85 15 100 Details
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Punishment ?? 100 5 -- Details
This attack's power increases the more the target has powered up with stat changes.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Rage 20 100 20 -- Details
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Reversal ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Sucker Punch 80 100 5 -- Details
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Thunder Fang 65 95 15 10 Details
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Heat Wave 95 90 10 10 Move Tutor - B2W2
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Hyper Voice 90 100 10 -- Move Tutor - B2W2
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail 100 75 15 30 Move Tutor - B2W2
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Role Play -- -- 10 -- Move Tutor - B2W2
The user mimics the target completely, copying the target's natural Ability.
Snatch -- -- 10 -- Move Tutor - B2W2
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Super Fang ?? 90 10 -- Move Tutor - B2W2
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Uproar 90 100 10 -- Move Tutor - B2W2
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 330 45 60 30 80 50 65
Max Stats
Hindering Nature
Lv. 50 105 - 152 58 - 100 31 - 73 76 - 118 49 - 91 63 - 105
Lv. 100 200 - 294 112 - 197 58 - 143 148 - 233 94 - 179 121 - 206
Max Stats
Neutral Nature
Lv. 50 105 - 152 65 - 112 35 - 82 85 - 132 55 - 102 70 - 117
Lv. 100 200 - 294 125 - 219 65 - 159 165 - 259 105 - 199 135 - 229
Max Stats
Beneficial Nature
Lv. 50 105 - 152 71 - 123 38 - 90 93 - 145 60 - 112 77 - 128
Lv. 100 200 - 294 137 - 240 71 - 174 181 - 284 115 - 218 148 - 251

<--- #227
Skarmory
#229
Houndoom
--->

 
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