#258 Mudkip
General Location Attacks Stats Egg Moves Contests
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Mudkip
Japan: Mizugorou
ミズゴロウ
French: Gobou
German: Hydropi
Korean: 물짱이
National: #258
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #007
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Mud Fish Pokémon 1'04"
0.4m
16.8lbs
7.6kg
455,120
Abilities: Torrent - Damp (Hidden Ability)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Monster
Water 1
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Starter Pokémon
Alpha Sapphire Starter Pokémon
Trainer Locations  Details
Flavor Text
X Its large tail fin propels it through water with powerful acceleration. It is strong in spite of its size.
Y To alert it, the fin on its head senses the flow of water. It has the strength to heft boulders.
Omega Ruby The fin on Mudkip's head acts as highly sensitive radar. Using this fin to sense movements of water and air, this Pokémon can determine what is taking place around it without using its eyes.
Alpha Sapphire In water, Mudkip breathes using the gills on its cheeks. If it is faced with a tight situation in battle, this Pokémon will unleash its amazing power—it can crush rocks bigger than itself.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
6 Mud-Slap 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
10 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
15 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
19 Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
24 Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves for five turns.
28 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
33 Whirlpool 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
37 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
42 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
46 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
4 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
9 Mud-Slap 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
12 Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
17 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
20 Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves for five turns.
25 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
28 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
33 Whirlpool 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
36 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
41 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
44 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ΩRαS) Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Ancient Power 60 100 5 10 Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Avalanche 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Barrier -- -- 20 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Bite 60 100 25 30 Details
The target is bitten with viciously sharp fangs. It may make the target flinch.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Ice Ball 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Mud Bomb 65 85 10 30 Details
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Sludge 65 100 20 30 Details
Unsanitary sludge is hurled at the target. It may also poison the target.
Stomp 65 100 20 30 Details
The target is stomped with a big foot. It may also make the target flinch.
Uproar 90 100 10 -- Details
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Whirlpool 35 85 15 100 Details
Traps foes in a violent swirling whirlpool for four to five turns.
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Water Pledge8010010--
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth Power901001010
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Water Pledge 80 100 10 -- Move Tutor - B2W2
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 310 50 70 50 50 50 40
Max Stats
Hindering Nature
Lv. 50 110 - 157 67 - 109 49 - 91 49 - 91 49 - 91 40 - 82
Lv. 100 210 - 304 130 - 215 94 - 179 94 - 179 94 - 179 76 - 161
Max Stats
Neutral Nature
Lv. 50 110 - 157 75 - 122 55 - 102 55 - 102 55 - 102 45 - 92
Lv. 100 210 - 304 145 - 239 105 - 199 105 - 199 105 - 199 85 - 179
Max Stats
Beneficial Nature
Lv. 50 110 - 157 82 - 134 60 - 112 60 - 112 60 - 112 49 - 101
Lv. 100 210 - 304 159 - 262 115 - 218 115 - 218 115 - 218 93 - 196

<--- #257
Blaziken
#259
Marshtomp
--->

 
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