#350 Milotic
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Milotic
Japan: Mirokarosu
ミロカロス
French: Milobellus
German: Milotic
Korean: 밀로틱
National: #350
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tender Pokémon 20'04"
6.2m
357.1lbs
162.0kg
605,120
Abilities: Marvel Scale - Competitive - Cute Charm (Hidden Ability)
Marvel Scale: Defense is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered
Hidden Ability (Available through transfer):
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 Sp. Defense Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 1
Dragon
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Transfer required
Y Transfer required
Flavor Text
X Milotic is breathtakingly beautiful. Those that see it are said to forget their combative spirits.
Y It is the world's most beautiful Pokémon. There are many works of art featuring Milotic.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
5 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
9 Refresh -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
13 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
17 Twister 40 100 20 20
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
21 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
25 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
29 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
33 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
37 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
41 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
45 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
49 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM82 Dragon Tail 60 90 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Brine 65 100 10 -- Details
If the target's HP is down to about half, this attack will hit with double the power.
Captivate -- 100 20 -- Details
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Dragon Breath 60 100 20 30 Details
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
Dragon Pulse 85 100 10 -- Details
The target is attacked with a shock wave generated by the user's gaping mouth.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hypnosis -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Iron Tail 100 75 15 30 Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Mist -- -- 30 -- Details
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves for five turns.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Splash -- -- 40 --
Lv. 1
The user just flops and splashes around to no effect at all...
Tackle 50 100 35 --
Lv. 15
A physical attack in which the user charges and slams into the target with its whole body.
Flail ?? 100 15 --
Lv. 30
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Bind 15 85 20 100 Move Tutor - B2W2
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Head 80 100 15 30 Move Tutor - B2W2
The user slams the target with its steel-hard head. It may also make the target flinch.
Magic Coat -- -- 15 -- Move Tutor - B2W2
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 95 60 79 100 125 81
Max Stats
Hindering Nature
Lv. 50 155 - 202 58 - 100 75 - 117 94 - 136 117 - 159 77 - 119
Lv. 100 300 - 394 112 - 197 146 - 231 184 - 269 229 - 314 150 - 234
Max Stats
Neutral Nature
Lv. 50 155 - 202 65 - 112 84 - 131 105 - 152 130 - 177 86 - 133
Lv. 100 300 - 394 125 - 219 163 - 257 205 - 299 255 - 349 167 - 261
Max Stats
Beneficial Nature
Lv. 50 155 - 202 71 - 123 92 - 144 115 - 167 143 - 194 94 - 146
Lv. 100 300 - 394 137 - 240 179 - 282 225 - 328 280 - 383 183 - 287

<--- #349
Feebas
#351
Castform
--->

 
All Content is ©Copyright of Serebii.net 1999-2013.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2013