#364 Sealeo
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Sealeo
Japan: Todogura
トドグラー
French: Phogleur
German: Seejong
Korean: 씨레오
National: #364
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Ball Roll Pokémon 3'07"
1.1m
193.1lbs
87.6kg
1205,120
Abilities: Thick Fat - Ice Body - Oblivious (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Ice Body: HP is restored by 1/16th of maximum HP when it’s hailing.
Hidden Ability (Available):
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 HP Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Locations
X Evolve Spheal
Y Evolve Spheal
Flavor Text
X It has a very sensitive nose. It touches new things with its nose to examine them.
Y Be it Spheal or Poké Ball, it will spin any round object on its nose with the greatest of ease.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
7 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
13 Ice Ball 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
19 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
25 Aurora Beam 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
31 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
32 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
39 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
39 Snore 50 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
47 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
55 Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM79 Frost Breath 60 90 10 100
The user blows a cold breath on the target. This attack always results in a critical hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Aqua Ring -- -- 20 -- Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Belly Drum -- -- 10 -- Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Fissure ?? 30 5 -- Details
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Rollout 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Swallow -- -- 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Water Sport -- -- 15 -- Details
The user soaks itself with water. The move weakens Fire-type moves for five turns.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Defense Curl -- -- 40 --
Lv. 1
The user curls up to conceal weak spots and raise its Defense stat.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Aqua Tail 90 90 10 -- Move Tutor - B2W2
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail 100 75 15 30 Move Tutor - B2W2
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Super Fang ?? 90 10 -- Move Tutor - B2W2
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Brine 65 100 10 -- Gen IV TM55
If the target's HP is down to about half, this attack will hit with double the power.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 90 60 70 75 70 45
Max Stats
Hindering Nature
Lv. 50 150 - 197 58 - 100 67 - 109 72 - 114 67 - 109 45 - 87
Lv. 100 290 - 384 112 - 197 130 - 215 139 - 224 130 - 215 85 - 170
Max Stats
Neutral Nature
Lv. 50 150 - 197 65 - 112 75 - 122 80 - 127 75 - 122 50 - 97
Lv. 100 290 - 384 125 - 219 145 - 239 155 - 249 145 - 239 95 - 189
Max Stats
Beneficial Nature
Lv. 50 150 - 197 71 - 123 82 - 134 88 - 139 82 - 134 55 - 106
Lv. 100 290 - 384 137 - 240 159 - 262 170 - 273 159 - 262 104 - 207

<--- #363
Spheal
#365
Walrein
--->

 
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