#376 Metagross
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Metagross
Japan: Metagoros
メタグロス
French: Métalosse
German: Metagross
Korean: 메타그로스
National: #376
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Metagross is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Iron Leg Pokémon 5'03"
1.6m
1212.5lbs
550.0kg
310,240
Abilities: Clear Body - Light Metal (Hidden Ability)
Clear Body: Opponents’ moves which lower this Pokémon’s ability values have no effect. However this Pokémon may lower its own stats with its own moves.
Hidden Ability (Available):
Light Metal: This Pokémon's weight is halved.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Defense Point(s)
Not Eligible/Known
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.25 *1 *0.5 *2 *0.5 *2 *0.5 *0.5
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Evolve Metang
Y Evolve Metang
Flavor Text
X With four linked brains, it's more intelligent than a supercomputer, and it uses calculations to analyze foes.
Y Metang combined to form it. With four brains, it has the intelligence of a supercomputer.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Metal Claw 50 95 35 10
The target is raked with steel claws. It may also raise the user's Attack stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
20 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
20 Metal Claw 50 95 35 10
The target is raked with steel claws. It may also raise the user's Attack stat.
23 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
26 Miracle Eye -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
29 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
32 Bullet Punch 40 100 30 --
The user strikes the target with tough punches as fast as bullets. This move always goes first.
35 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
38 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
41 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
44 Meteor Mash 90 90 10 20
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
45 Hammer Arm 100 90 10 100
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
53 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
62 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Block -- -- 5 -- Move Tutor - B2W2
The user blocks the target's way with arms spread wide to prevent escape.
Gravity -- -- 5 -- Move Tutor - B2W2
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Ice Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Head 80 100 15 30 Move Tutor - B2W2
The user slams the target with its steel-hard head. It may also make the target flinch.
Signal Beam 75 100 15 10 Move Tutor - B2W2
The user attacks with a sinister beam of light. It may also confuse the target.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock -- -- 20 -- Move Tutor - B2W2
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Thunder Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick -- 100 10 -- Move Tutor - B2W2
The user catches the target off guard and swaps its held item with its own.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 80 135 130 95 90 70
Max Stats
Hindering Nature
Lv. 50 140 - 187 126 - 168 121 - 163 90 - 132 85 - 127 67 - 109
Lv. 100 270 - 364 247 - 332 238 - 323 175 - 260 166 - 251 130 - 215
Max Stats
Neutral Nature
Lv. 50 140 - 187 140 - 187 135 - 182 100 - 147 95 - 142 75 - 122
Lv. 100 270 - 364 275 - 369 265 - 359 195 - 289 185 - 279 145 - 239
Max Stats
Beneficial Nature
Lv. 50 140 - 187 154 - 205 148 - 200 110 - 161 104 - 156 82 - 134
Lv. 100 270 - 364 302 - 405 291 - 394 214 - 317 203 - 306 159 - 262

<--- #375
Metang
#377
Regirock
--->

 
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