#424 Ambipom
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Ambipom
Japan: Etebossu
エテボース
French: Capidextre
German: Ambidiffel
Korean: 겟핸보숭
National: #424
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Long Tail Pokémon 3'11"
1.2m
44.8lbs
20.3kg
455,120
Abilities: Technician - Pickup - Skill Link (Hidden Ability)
Technician: Moves with a base power of 60 or less raise to 1.5 times.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. In Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Hidden Ability (Available):
Skill Link: Moves that attack 2-5 times always hit 5 times.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
100 2 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Aipom
Y Evolve Aipom
Flavor Text
X They work in large colonies and make rings by linking their tails, apparently in friendship.
Y To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
4 Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
8 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
11 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
15 Tickle -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
18 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
22 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
25 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
29 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
32 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
36 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
39 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Beat Up ?? 100 10 -- Details
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bounce 85 85 5 30 Details
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet 60 100 25 -- Details
The user endearingly approaches the target, then steals the target's held item.
Double Slap 15 85 10 -- Details
The target is slapped repeatedly, back and forth, two to five times in a row.
Fake Out 40 100 10 100 Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Quick Guard -- -- 15 -- Details
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Revenge 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.
Slam 80 75 20 -- Details
The target is slammed with a long tail, vines, etc., to inflict damage.
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Switcheroo -- 100 10 -- Details
The user trades held items with the target faster than the eye can follow.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Work Up -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Fire Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with a fiery fist. It may also leave the target with a burn.
Foul Play 95 100 15 -- Move Tutor - B2W2
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Gunk Shot 120 80 5 30 Move Tutor - B2W2
The user shoots filthy garbage at the target to attack. It may also poison the target.
Ice Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with an icy fist. It may also leave the target frozen.
Iron Tail 100 75 15 30 Move Tutor - B2W2
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off 65 100 25 -- Move Tutor - B2W2
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick ?? 100 20 -- Move Tutor - B2W2
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Role Play -- -- 10 -- Move Tutor - B2W2
The user mimics the target completely, copying the target's natural Ability.
Seed Bomb 80 100 15 -- Move Tutor - B2W2
The user slams a barrage of hard-shelled seeds down on the target from above.
Snatch -- -- 10 -- Move Tutor - B2W2
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with an electrified fist. It may also leave the target with paralysis.
Uproar 90 100 10 -- Move Tutor - B2W2
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 482 75 100 66 60 66 115
Max Stats
Hindering Nature
Lv. 50 135 - 182 94 - 136 63 - 106 58 - 100 63 - 106 108 - 150
Lv. 100 260 - 354 184 - 269 123 - 207 112 - 197 123 - 207 211 - 296
Max Stats
Neutral Nature
Lv. 50 135 - 182 105 - 152 71 - 118 65 - 112 71 - 118 120 - 167
Lv. 100 260 - 354 205 - 299 137 - 231 125 - 219 137 - 231 235 - 329
Max Stats
Beneficial Nature
Lv. 50 135 - 182 115 - 167 78 - 129 71 - 123 78 - 129 132 - 183
Lv. 100 260 - 354 225 - 328 150 - 254 137 - 240 150 - 254 258 - 361

<--- #423
Gastrodon
#425
Drifloon
--->

 
All Content is ©Copyright of Serebii.net 1999-2013.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2013