#508 Stoutland
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Stoutland
Japan: Muurando
ムーランド
French: Mastouffe
German: Bissbark
Korean: 바랜드
National: #508
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Big-Hearted Pokémon 3'11"
1.2m
134.5lbs
61.0kg
453,840
Abilities: Intimidate - Sand Rush - Scrappy (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Sand Rush: Speed is doubled within a sandstorm
Hidden Ability (Available):
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Herdier
Y Evolve Herdier
Flavor Text
X It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.
Y Being wrapped in its long fur is so comfortable that a person would be fine even overnight on a wintry mountain.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Thunder Fang 65 95 15 10
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
8 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
12 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
15 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
20 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
24 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
29 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
36 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
42 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
51 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
59 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
63 Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM95 Snarl 55 95 15 100
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
After You -- -- 15 -- Details
The user helps the target and makes it use its move right after the user.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fire Fang 65 95 15 10 Details
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Howl -- -- 40 -- Details
The user howls loudly to raise its spirit, boosting its Attack stat.
Ice Fang 65 95 15 10 Details
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Lick 30 100 30 30 Details
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Mud-Slap 20 100 10 100 Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Sand Attack -- 100 15 -- Details
Sand is hurled in the target's face, reducing its accuracy.
Thunder Fang 65 95 15 10 Details
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Baby-doll Eyes -- 100 30 --
Lv. 10
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Covet 60 100 25 -- Move Tutor - B2W2
The user endearingly approaches the target, then steals the target's held item.
Hyper Voice 90 100 10 -- Move Tutor - B2W2
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Head 80 100 15 30 Move Tutor - B2W2
The user slams the target with its steel-hard head. It may also make the target flinch.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower 120 100 5 100 Move Tutor - B2W2
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Uproar 90 100 10 -- Move Tutor - B2W2
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 85 110 90 45 90 80
Max Stats
Hindering Nature
Lv. 50 145 - 192 103 - 145 85 - 127 45 - 87 85 - 127 76 - 118
Lv. 100 280 - 374 202 - 287 166 - 251 85 - 170 166 - 251 148 - 233
Max Stats
Neutral Nature
Lv. 50 145 - 192 115 - 162 95 - 142 50 - 97 95 - 142 85 - 132
Lv. 100 280 - 374 225 - 319 185 - 279 95 - 189 185 - 279 165 - 259
Max Stats
Beneficial Nature
Lv. 50 145 - 192 126 - 178 104 - 156 55 - 106 104 - 156 93 - 145
Lv. 100 280 - 374 247 - 350 203 - 306 104 - 207 203 - 306 181 - 284

<--- #507
Herdier
#509
Purrloin
--->

 
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