#589 Escavalier
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Escavalier
Japan: Shubarugo
シュバルゴ
French: Lançargot
German: Cavalanzas
Korean: 슈바르고
National: #589
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #023
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cavalry Pokémon 3'03"
1.0m
72.8lbs
33.0kg
753,840
Abilities: Swarm - Shell Armor - Overcoat (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available through transfer):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Damage Taken
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Karrablast
Y Evolve Karrablast
Flavor Text
X Wearing the shell covering they stole from Shelmet, they defend themselves and attack with two lances.
Y These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Double-Edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Fell Stinger 30 100 25 --
When the user knocks out a target with this move, the user's Attack stat rises sharply.
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Twineedle 25 100 20 20
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
4 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
8 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
13 Twineedle 25 100 20 20
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
16 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
20 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
25 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
28 Bug Buzz 90 100 10 10
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
32 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
37 Iron Head 80 100 15 30
The user slams the target with its steel-hard head. It may also make the target flinch.
40 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
44 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
49 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
52 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
56 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
60 Fell Stinger 30 100 25 --
When the user knocks out a target with this move, the user's Attack stat rises sharply.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Struggle Bug 50 100 20 100
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bug Bite 60 100 20 -- Details
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Drill Run 80 95 10 -- Details
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Feint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Horn Attack 65 100 25 -- Details
The target is jabbed with a sharply pointed horn to inflict damage.
Knock Off 65 100 25 -- Details
The user slaps down the target's held item, preventing that item from being used in the battle.
Megahorn 120 85 10 -- Details
Using its tough and impressive horn, the user rams into the target with no letup.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Endure -- -- 10 --
Lv. 8
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fury Cutter 40 95 20 --
Lv. 13
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Take Down 90 85 20 --
Lv. 37
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Scary Face -- 100 10 --
Lv. 40
The user frightens the target with a scary face to harshly reduce its Speed stat.
Flail ?? 100 15 --
Lv. 49
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Giga Drain 75 100 10 -- Move Tutor - B2W2
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 70 135 105 60 105 20
Max Stats
Hindering Nature
Lv. 50 130 - 177 126 - 168 99 - 141 58 - 100 99 - 141 22 - 64
Lv. 100 250 - 344 247 - 332 193 - 278 112 - 197 193 - 278 40 - 125
Max Stats
Neutral Nature
Lv. 50 130 - 177 140 - 187 110 - 157 65 - 112 110 - 157 25 - 72
Lv. 100 250 - 344 275 - 369 215 - 309 125 - 219 215 - 309 45 - 139
Max Stats
Beneficial Nature
Lv. 50 130 - 177 154 - 205 121 - 172 71 - 123 121 - 172 27 - 79
Lv. 100 250 - 344 302 - 405 236 - 339 137 - 240 236 - 339 49 - 152

<--- #588
Karrablast
#590
Foongus
--->

 
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