#595 Joltik
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Joltik
Japan: Bachuru
バチュル
French: Statitik
German: Wattzapf
Korean: 피쪼옥
National: #595
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Attaching Pokémon 0'04"
0.1m
1.3lbs
0.6kg
1905,120
Abilities: Compoundeyes - Unnerve - Swarm (Hidden Ability)
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Hidden Ability (Available):
Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *1 *0.5 *0.5 *1 *0.5 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Flavor Text
X Since it can't generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity.
Y They attach themselves to large-bodied Pokémon and absorbs static electricity, which they store in an electric pouch.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
String Shot -- 95 40 --
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Leech Life 20 100 15 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Spider Web -- -- 10 --
The user ensnares the target with thin, gooey silk so it can't flee from battle.
4 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
7 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
12 Fury Cutter 40 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
15 Electroweb 55 95 15 100
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
18 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
23 Gastro Acid -- 100 10 --
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
26 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
29 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
34 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
37 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
40 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
45 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
48 Bug Buzz 90 100 10 10
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM76 Struggle Bug 50 100 20 100
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Camouflage -- -- 20 -- Details
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Cross Poison 70 100 20 10 Details
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Feint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Pin Missile 25 95 20 -- Details
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Poison Sting 15 100 35 30 Details
The user stabs the target with a poisonous stinger. This may also poison the target.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Rock Climb 90 85 20 20 Details
The user attacks the target by smashing into it with incredible force. It may also confuse the target.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bounce 85 85 5 30 Move Tutor - B2W2
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Giga Drain 75 100 10 -- Move Tutor - B2W2
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Magnet Rise -- -- 10 -- Move Tutor - B2W2
The user levitates using electrically generated magnetism for five turns.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 319 50 47 50 57 50 65
Max Stats
Hindering Nature
Lv. 50 110 - 157 46 - 89 49 - 91 55 - 98 49 - 91 63 - 105
Lv. 100 210 - 304 89 - 173 94 - 179 107 - 191 94 - 179 121 - 206
Max Stats
Neutral Nature
Lv. 50 110 - 157 52 - 99 55 - 102 62 - 109 55 - 102 70 - 117
Lv. 100 210 - 304 99 - 193 105 - 199 119 - 213 105 - 199 135 - 229
Max Stats
Beneficial Nature
Lv. 50 110 - 157 57 - 108 60 - 112 68 - 119 60 - 112 77 - 128
Lv. 100 210 - 304 108 - 212 115 - 218 130 - 234 115 - 218 148 - 251

<--- #594
Alomomola
#596
Galvantula
--->

 
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