#601 Klinklang
General Location Attacks Stats Egg Moves Contests
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Name Other Names No. Gender Ratio Type
Klinklang
Japan: Gigigiaru
ギギギアル
French: Cliticlic
German: Klikdiklak
Korean: 기기기어르
National: #601
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #---
Klinklang is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Gear Pokémon 2'00"
0.6m
178.6lbs
81.0kg
305,120
Abilities: Plus - Minus - Clear Body (Hidden Ability)
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Minus: When battling with Plus or Minus, Special Attack increases by 50%.
Hidden Ability (Available):
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Defense Point(s)
Not Eligible/Known
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *0.5 *0.5 *0.5 *0.5 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Evolve Klang
Y Evolve Klang
Omega Ruby Evolve Klang
Alpha Sapphire Evolve Klang
Trainer Locations  Details
Flavor Text
X The gear with the red core is rotated at high speed for a rapid energy charge.
Y Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
Omega Ruby The gear with the red core is rotated at high speed for a rapid energy charge.
Alpha Sapphire Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnetic Flux -- -- 20 --
The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Vice Grip 55 100 30 --
The target is gripped and squeezed from both sides to inflict damage.
Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Thunder Shock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Gear Grind 50 85 15 --
The user attacks by throwing two steel gears at its target.
6 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
11 Thunder Shock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
16 Gear Grind 50 85 15 --
The user attacks by throwing two steel gears at its target.
21 Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
25 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
31 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
36 Mirror Shot 65 85 10 30
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
40 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
44 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
48 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
54 Shift Gear -- -- 10 --
The user rotates its gears, raising its Attack and sharply raising its Speed.
60 Lock-On -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
66 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
72 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
76 Magnetic Flux -- -- 20 --
The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 60 100 115 70 85 90
Max Stats
Hindering Nature
Lv. 50 120 - 167 94 - 136 108 - 150 67 - 109 81 - 123 85 - 127
Lv. 100 230 - 324 184 - 269 211 - 296 130 - 215 157 - 242 166 - 251
Max Stats
Neutral Nature
Lv. 50 120 - 167 105 - 152 120 - 167 75 - 122 90 - 137 95 - 142
Lv. 100 230 - 324 205 - 299 235 - 329 145 - 239 175 - 269 185 - 279
Max Stats
Beneficial Nature
Lv. 50 120 - 167 115 - 167 132 - 183 82 - 134 99 - 150 104 - 156
Lv. 100 230 - 324 225 - 328 258 - 361 159 - 262 192 - 295 203 - 306

<--- #600
Klang
#602
Tynamo
--->